I have finished the first iteration of my Streets of Tarkov map. I will keep working on it & adding details but this should be a big upgrade to the blockout version I made prior to the patch release. The map can be found on my site re3mr.com/streets & the official EFT wiki.
REƎMR
@re3mr
Freelance 3D Prop/Hard surface Artist currently making stuff for . 3D cartography hobbyist. Making maps for games for fun & practice.
REƎMR’s posts
I posted a version of my Customs 3D map that has the proper cardinal directions (north being up). reddit.com/r/EscapefromTa #escapefromtarkov #b3d
I have completed my 3D Lighthouse map. You can download it & higher res versions from maps.reemr.se/Lighthouse/. I am also going to post it on Reddit. Hope you guys like it. #EscapeFromTarkov #b3d
I have completed my 3D Woods map. You can download high res & mobile versions of it from reemr.se/woods I have also provided the PSD so that you can make your own custom overlays for it if you like. I hope you like it. #EscapeFromTarkov #b3d
I have completed my 3D Shoreline map. You can download high res & mobile versions of it from reemr.se/shoreline. I have also provided the PSD so that you can make your own custom overlays for it if you like. I hope you like it. #EscapefromTarkov #b3d
I updated my Streets blockout map a lot since yesterday. The latest version is always available on my site or on the official EFT wiki. re3mr.com/Streets escapefromtarkov.fandom.com/wiki/Streets_o #EscapefromTarkov
I have uploaded an updated version of my Streets 3D map to the wiki & my site re3mr.com I still need to adjust the overlay + scale it properly & change a lot of things in the 3D view but I will keep updating this like I did before. #EscapefromTarkov
I started learning Blender ~3 years ago. The black & white Reserve map was one of the 1st community maps I made. It feels great looking back & being able to see my progress since then. #EscapefromTarkov #b3d
WIP. I am almost done with the blockouts for the entire Streets map. When that's done I will setup the camera properly, make an overlay & release the map. After that I will do incremental updates where I replace individual buildings with more detailed variants every now & then.
I have completed my 3D Reserve map. You can download it from reemr.se/reserve. I will update my site & upload the PSD in a day or two. You can use the PSD to make your own custom overlays. Hope you like it. #EscapefromTarkov #b3d #quixel
I updated my Lighthouse map with the claymore locations. The updated version(s) of the map are available on the official EFT wiki & high res versions are on my site re3mr.com Jindouz Lighthouse map on the EFT wiki has a top down view. #EscapefromTarkov
In january I made the blockout of the Streets map but I kept working on it since then. I think it's time I declare it "finished" until BSG expands on it again. The high res & mobile versions are available on my site reemr.se/Streets & the official wiki. #EscapeFromTarkov
Streets of Tarkov map 1.1b I updated the overlay. No changes in the 3D layer for now. More fixes are needed for the overlay. The latest version of my maps are always available on the EFT wiki. High res (and mobile) versions are available on my site reemr.se/Streets
Streets of Tarkov map 1.2a. I changed some of the extract names since BSG updated them. They are Expo checkpoint, Stylobate building elevator & Klimov shopping mall exfil. The map is available on my site reemr.se & the EFT wiki. #EscapefromTarkov
Streets of Tarkov map 1.1d. I updated the sniper markers & changed how the Lexos minefield is displayed. Now it's displayed in a top-down format near the quest-legend instead. Hopefully this makes it easier to navigate around them. Special thanks to Andrei! #EscapefromTarkov
Streets of Tarkov map 1.2 I updated the two northern high-rise buildings & removed Debtor key req. from the legend. I have made the PSD available on my site for peeps who want to make their own overlay or customize mine. Map available @ my site & the EFT wiki. #EscapefromTarkov
Since my blockout was quite accurate I fixed the out of bounds area (red) to show what is playable and what isnt. Adjusted some buildings & added the extracts that we know of right now. Constr feedback welcome. Higher def on the link: re3mr.com/maps/Streets/S
I updated the Streets of Tarkov map with the rest of the Pinewood Hotel. I also added to the Klimov-warning & info to the courtyard on-map extract marker. Check out 0.3 of the map on my site re3mr.com/streets or the official EFT wiki.
WIP. More blockouts finished. More sidewalks. I made the park areas near BECTИ and the Pinewood hotel. General height adjustments. More blue lights to show where there are open tunnels. Using an overcast HDRI instead to get softer shadows. Marking important/landmark buildings.
MOBILIS from the korean EFT community is making some super nice overlays for my (and others) maps. Stuff like this is really encouraging & inspires me to keep contributing to EFT. He doesnt have a Twitter account that I can link to but he posts them to gall.dcinside.com/mgallery/board.
I checked out the 0.13 trailer & added some missing pieces that showed up. Mainly the 6 store in the west & some of the buildings in the south. This will likely be my last update on the preliminary map. It will be fun to see how much I got right. #EscapefromTarkov
I updated the Woods map to match the changed scav extract name "Old station" → "Old railway depot". The location is the same. The latest version of the map is always available on the official EFT wiki & my site re3mr.com → Woods. #EscapefromTarkov
I just updated the Streets map to 0.6f. I updated the overlay to highlight PMC spawns & all extracts better. I replaced all 3D layer text with PS-overlay text. Also added Malevicha 1 & the v-ex trucks. Available on my site & the EFT wiki like always. #EscapefromTarkov
WIP. I have completed all of the garden/grass areas. I still need to place walls & fences and some crucial larger details that are still missing but after that the 3D version of the map is OK to be published in its 1st iteration. The overlay is almost finished too. ETA 1-2 days.
I made a quick blockout of the expanded area on Streets. I dont think I will be able to release a proper layout on top of this today though. The Pinewood basement exfil is in the NE most section of the hotel. Crash site exfil is at the heli behind Concordia. #EscapefromTarkov
I have been getting a lot of good feedback after I posted the Streets map yesterday. Keep in mind that I am still fixing errors that people are reporting to me. I have made several updates already so make sure you have the latest version of the map.
My 3D-map of Reserve is now available on the Escape from Tarkov wiki bit.ly/2UYrmdH. Future updates of the map will be found there. #EscapeFromTarkov
WIP. White Bishop is done. I posted another sped up workflow video for those who are interested youtube.com/watch?v=gGJ5Ae
I updated the Streets of Tarkov map with Primo ave. 52 detail, marked the theatre & added the quest "Spotter" to the quest legend. 0.3a is available on my site re3mr.com/streets & the official EFT wiki.
WIP. Completed the container building, the taller guard building & rook. The barracks & E-bunkers next. youtube.com/watch?v=X7olWO
I have been getting some reports lately of scammers saying that they are me & want money for the 3D maps I made in different ways. My maps will always be free & I will never charge you for them. Feel free to share them with friends/community. #EscapefromTarkov
WIP. Trainyard completed. Remaining guardtowers & bunker-tunnel entrances next. youtube.com/watch?v=zJT0Kv
I updated the Streets of Tarkov map with added detail for Primorsky ave. 49. Version 0.4f of the map is available on my site re3mr.com → Streets & the official EFT wiki escapefromtarkov.fandom.com/Streets #EscapefromTarkov
Two renders of what I believe a good chunk of Streets will look like at release. It's mainly based off of an overview screenshot posted by BSG. Based off of buildings in BSGs development photos I suspect that there is a substantial part missing in the north in these renders.
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I had a look at the teaser screenshots released by BSG & tried placing the buildings on the map. I am not 100% on the interior image 3rd from the top on the right here but everything else should be certain. Seems like a pretty big expansion #EscapefromTarkov
