Tweetovi
- Tweetovi, trenutna stranica.
- Tweetovi i odgovori
- Medijski sadržaj
Blokirali ste korisnika/cu @rdonoghue
Jeste li sigurni da želite vidjeti te tweetove? Time nećete deblokirati korisnika/cu @rdonoghue
-
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
-
Getting our Last Bastion on. The game is successfully providing the
@GTGChristopher factor, which is to say we are all certain we are going to die.pic.twitter.com/0QXszJOFcx
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Wait...we do this for MONEY? I am shocked! Shocked!https://twitter.com/fredhicks/status/1224438121288237056 …
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
-
Rob Donoghue proslijedio/la je Tweet
...psst, Prism.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Rob Donoghue proslijedio/la je Tweet
Star TrekAdventures life paths are AWESOME on this score.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Rob Donoghue proslijedio/la je Tweet
Many of the playbooks in
@TheVeilRPG have the characters defining aspects of the cyberpunk world . The Architect defines cyberspace, Bonded defines obligation relationships, The Corp defines what corps look like.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Rob Donoghue proslijedio/la je Tweet
The unsubtle version, in alignment chart form.https://twitter.com/MemesDnd/status/1223797519865479169 …
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
That said, I will note that more than a few folks have mentioned Beyond The Wall, and rightly so. Very good engine for turning player choices into setting. (And, of course, I'd be remiss in not mentioning this was a huge part of the Amber DRPG contribution economy)
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
A few folks have brought up explicit player contribution to setting creation, and I am obviously HUGELY in favor of that, but I'm spelunking down a slightly different tunnel to get to a similar destination less directly because authorship is surprisingly charged in practice.
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
You don't technically need rules to do it either way (though they might help). The biggest difference will be how fully the DM embraces this into their vision. I just want more rules for this stuff to help encourage the practice.
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Now, in this I call out that this is something that doesn't require mechanics, only GM buy in to the characters. A great example of this? Warlock Patrons in D&D. They can be a bit of color just as easily as they can be active, vibrant and engaged campaign drivers.
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
To give an example: What if the Ranger's choice of favored enemy in D&D meant that enemy type was explicitly privileged in that particular campaign?
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Fate's aspects can do this, and some playbook choices in PBTA & FITD games do it too, but it's usually on a small scale. But by and large, I feel like this a hugely powerful idea and largely untapped.
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Further tangenting - I REALLY REALLY REALLY like mechanics where the decisions players make in chargen shape the world in explicit ways. Best example of this is 13th Age's "One Unique Thing", which can have a huge impact on the setting if respected.
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Tangent to the other thread: Primetime Adventures Spotlight mechanic was one of the most brilliant ideas in RPG design to not actually make any impact outside of itself.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
This is an excellent question and a good lens. Are you grabbing the spotlight for you, or are you grabbing it to shine on someone else?https://twitter.com/blackcoat/status/1224017599786188800 …
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Some of this is on the GM. If you're going to give the bard a great court scene, be mindful of what everyone else is going to do. But as a fellow player, be mindful. There is a difference between "Nothing is happening" and "now is Bob's time to shine!"
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
That is the sort of behavior I would be MUCH more careful about. There are times when upending the situation is the right call, but in general this runs much more of a risk of destroying someone else's fun.
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Anyway, one thing I find useful to consider in assessing a Leeroy opportunity is whether it changes the story. Charging through a door in a dungeon may not change the story if the story is "Dungeon Delve". But starting a fight in the midst of a political scene sure does.
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.

