Raph Levien Retweeted Will Bond
I ended up using NSOpenGLLayer rather than NSOpenGLView because certain things work better (like window corner masks without having to set transparency and smoother resize). But yeah, CPU memory is not a happy place for pixels to come from.https://twitter.com/wbond/status/956034388470456321 …
Raph Levien added,
Will Bond @wbond
Replying to @trishume @raphlinus
Have a working OpenGL implementation, just Apple has bugs in NSOpenGLView (such as renderer changes when using NSFullSizeContentViewWindowMask), so trying various other approaches to work around them. Core Animation just can't push pixels fast enough from CPU memory.
9:25 PM - 23 Jan 2018
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