I put together some resources for GPU compute programming: https://raphlinus.github.io/gpu/2020/02/12/gpu-resources.html … Mostly just a list of links, but there is some late-breaking news at the end, re the WebGPU shader language controversy.
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Love the stuff you do and pretty sure you’d be one of the best people on the planet to ask about this: So, let's say if I want something like a micro FontForge for bezier editing and typeface construction on the Web, where should I start?
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Oh, this is a big topic. For something simple, I'd recommend web tech (canvas or SVG). But that's not the direction I'm going, I think native is going to be better.
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