Recursive subdivision is not the best way to flatten quadratic Béziers to polylines. Here's a better way: https://raphlinus.github.io/graphics/curves/2019/12/23/flatten-quadbez.html … . Hopefully catnip for my followers who are really into 2D graphics and math.
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I've generalized this to cubic Béziers, test page is up at https://levien.com/tmp/flatten.html …. Question for 2d graphics Twitter: what's a good journal or conference to submit to? It feels like it's met the threshold for an academic paper.
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Replying to @TheEpsylon @JCGT_announce
Thanks, that looks perfect!
10:15 AM - 28 Dec 2019
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