Recursive subdivision is not the best way to flatten quadratic Béziers to polylines. Here's a better way: https://raphlinus.github.io/graphics/curves/2019/12/23/flatten-quadbez.html … . Hopefully catnip for my followers who are really into 2D graphics and math.
-
-
Thanks, that looks perfect!
End of conversation
New conversation -
-
SIGGRAPH?
-
Maybe, but that feels like it's shooting a little high.
End of conversation
New conversation -
-
-
Thanks will eventually get round to implementing here: https://github.com/nanjizal/geom/blob/master/src/geom/curve/Bezier.hx … But takes me awhile to absorb and I need to make it work with trilateral2, there is a bit more rebuilt locally but not much, trying to keep axis separate ( may allow z later ).
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.