Some observations on bloat in Rust and how to push back:https://raphlinus.github.io/rust/2019/08/21/rust-bloat.html …
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Agreed re: combinator based. Use of generators to implement async in the compiler will (hopefully) mostly eliminate combinators. I wouldn't be surprised though if compiler performance had been deprioritized a bit in the rush to stabilize async/await: just haven't seen examples.
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It would be *awesome* if compile time / code size for async code were competitive with sync. I guess we'll have to see how it settles out, after people get a chance to measure and tune.
End of conversation
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