Instead of designing a new kind of splines, I prefer use traditional B-splines and innovating “control points” and algorithms when you drag them — like dynamically updating the knot vector as well as control cage to make it more “smooth”. // @raphlinus
That approach is also exploring. Ideally we can get actual UX research done that will help us make informed decisions. I think you can say that my spline work passes the threshold of being worth evaluating.
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...is also *worth* exploring. I haven't had my coffee yet. In addition, I think thin plate splines (or perhaps some other RBF) are a very fruitful direction for controlling font variation. Piecewise linear is not smooth and doesn't do large numbers of dimensions well.
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