For some reason I think "Spline 2D renderer for an FPGA" ...
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I'm not ready to go that far, but some of the ideas are similar to the way sprites are implemented in hardware. It's all about reducing global memory traffic and doing the logic in registers!
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It sounds awesome, can't wait to learn more about it Raph!
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Let's do coffee sometime, I think we'd have lots to talk about :)
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aaah this is delightful, thank you for sharing!
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