Currently getting a pixel-font based UI mock by our awesome UI Designer. See if we can get all the low-DPI people (which are a lot) something better to look at than the blurry eye-bleed it is now.
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Replying to @rikarends
I've been doing research into RGB subpixel antialiasing of distance fields. That said, a pixel font might be nicer.https://gist.github.com/raphlinus/8fa15590b40af2bdd37ff52437f66574 …
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Replying to @raphlinus
Yeah i mean i tried to do RGB subpixel AA as well many times, it 'works' but its just not good enough rly afaik. So how about deciding its impossible, have pixelfonts for the low-dpi folk and MSDF for the hi-dpi. Solved atleast for what im doing :)
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Replying to @rikarends @raphlinus
Apple also quit doing subpixel AA a while ago, its really very annoying to have to know the background color since you cant get it in the GPU rly.
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Replying to @rikarends @raphlinus
However it may very well be beautifully possible. If you can solve it really nicely could be very useful, would be awesome to have MSDF atleast 'equal' something like vscodes default font on lowDPI.
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Unfortunately it's not possible to match the quality of ClearType using MSDF. I think you can get very close on area coverage, but there's also subtle hinting logic that is fundamentally incompatible with distance fields. But I think you can do a lot better than just grayscale.
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