I remember writing some C++ in Dos to drive 'glide' its API. Took microsoft 5 years or so to match framerate smoothness with the emerging directXhttps://twitter.com/fabynou/status/1113946887508250626 …
It's mostly the compositor, so I expect the DirectFlip stuff to help (also using latency wait objects correctly). Then when you up the frame rate, it can be competitive with '80s and '90s systems.
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Well i'm ready for 120/140hz with my Rust UI system. I have frame time in spades. I don't think i've hit the 1ms CPU yet.
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I can investigate adding some support where i need to do some custom things.
End of conversation
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