I remember writing some C++ in Dos to drive 'glide' its API. Took microsoft 5 years or so to match framerate smoothness with the emerging directXhttps://twitter.com/fabynou/status/1113946887508250626 …
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Yeah latency is still quite horrific. Everywhere. Metal is also quite bad.
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It's mostly the compositor, so I expect the DirectFlip stuff to help (also using latency wait objects correctly). Then when you up the frame rate, it can be competitive with '80s and '90s systems.
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