In which I bury the lede, introducing a major new Rust 2D graphics effort almost as an afterthought:https://raphlinus.github.io/curves/graphics/2019/01/04/followups.html …
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Replying to @raphlinus
How difficult do you think it would be to build a pure-Rust CPU rasterizer for this API?
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Replying to @SimonSapin
Exactly. And kurbo should supply the geometry operations for dashing and offset curve. Note: offset curve isn't done yet, but it's a fun problem. I think Euler spirals might be the best way to solve it, cf this paper:https://books.google.com/books?id=UvpZAAAAYAAJ&pg=PA373&lpg=PA373&dq=%22Die+Parallelkurve+der+Klothoide%22&source=bl&ots=fuY39VdPpd&sig=K0AbL03rXAm_g4J9KsheQbbxyaA&hl=en&sa=X&ved=2ahUKEwiUrcD1poTfAhVvFjQIHVthBPoQ6AEwAnoECAMQAQ#v=onepage&q=%22Die%20Parallelkurve%20der%20Klothoide%22&f=false …
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And, why yes, I do enjoy dropping obscure references to 112 year old German math papers when discussing ideas for geometry libraries.
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