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My response to the recent Actix drama about unsafe, with a modest proposal how to hopefully make things better:https://raphlinus.github.io/rust/2020/01/18/soundness-pledge.html …
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GPU twitter: on Metal, Iris Plus 640, I'm seeing roughly 4x bandwidth for fragment shader writes to render target (~10Gpix/s) vs texure2d.write(~2.5Gpix/s). Is there a good explanation for this?
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One of the best explanations of moderately tricky geometry and math I've ever seen.https://twitter.com/iquilezles/status/1215091919325286400 …
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I've generalized this to cubic Béziers, test page is up at https://levien.com/tmp/flatten.html …. Question for 2d graphics Twitter: what's a good journal or conference to submit to? It feels like it's met the threshold for an academic paper.
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Recursive subdivision is not the best way to flatten quadratic Béziers to polylines. Here's a better way: https://raphlinus.github.io/graphics/curves/2019/12/23/flatten-quadbez.html … . Hopefully catnip for my followers who are really into 2D graphics and math.
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Unbelievable. I've been anticipating druid being ported to smaller devices, but here somebody has actually made it work on #![no_std], running on a PineTime. This says a lot about how vibrant the Rust community is.https://twitter.com/MisterTechBlog/status/1205774718638276608 …
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I am extremely pleased to release v3.000 of Inconsolata, the first variable fonts version: https://github.com/googlefonts/Inconsolata/releases/tag/v3.000 … There's a bit more polishing I'd like to do, but I also wanted to get this release out there so people could test it thoroughly and report issues. Enjoy!
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Getting closer to Inconsolata release. If people want to try out the font instances, that would be super helpful: https://github.com/googlefonts/Inconsolata/tree/release/fonts/ttf …
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My talk on declarative UI patterns is up! Video at https://watch.cloudflarestream.com/8a4e3eff3f54f1337fbd2328813e8349 … (my talk starts at 6:25) and slides at https://docs.google.com/presentation/d/1fasP_7rIFZtThdigGYZfMz-tMKx8q396v-xS4Gg6DeY/edit?usp=sharing ….
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I'm in the final stretch of making Inconsolata into a variable font. Here's a very rough (no sign of webdesign skills) tester where you can play with it: https://levien.com/tmp/inco/
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There's some amazing tech in here, it deserves more attention.https://twitter.com/rikarends/status/1202898165420249089 …
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The new 1password X is partly rewritten in Rust, and I'm tickled that it uses pulldown-cmark for Markdown support:https://blog.1password.com/1passwordx-december-2019-release/ …
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Thanks for the kind words, and for coming to the talk. I had a lot of fun preparing it.https://twitter.com/yaahc_/status/1202063378258120704 …
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The compositor (in a desktop windowing system, as a pole around which to build a UI) is evil. [This is a blog post I'm slowly writing]https://twitter.com/Atrix256/status/1199822770525200384 …
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Very theoretical but of likely of interest to people building native UI frameworks: Towards a unified theory of reactive UIhttps://raphlinus.github.io/ui/druid/2019/11/22/reactive-ui.html …
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Really happy to see https://yeslogic.com/blog/allsorts-rust-font-shaping-engine.html … get released. Thanks
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Thanks to work by
@futurepaul we have a nice new README for druid: https://github.com/xi-editor/druid . Really gratifying to see the progress on this, especially work by the community.Thanks. Twitter will use this to make your timeline better. UndoUndo -
See thread for nice resources on the Euler spiral and its generalization to polynomial spirals, including an live-coding spiral animator.https://twitter.com/HigherMathNotes/status/1194751435390373888 …
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This seems like a pretty big deal - Rust is uniquely able to bridge the gap between performant systems programming and the safe, high level abstractions needed to build applications.https://twitter.com/ryan_levick/status/1191756469550624768 …
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My
#rust2020 blog: GUI and communityhttps://raphlinus.github.io/rust/druid/2019/10/31/rust-2020.html …Thanks. Twitter will use this to make your timeline better. UndoUndo
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