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raphkoster's profile
Raph Koster
Raph Koster
Raph Koster
@raphkoster

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Raph Koster

@raphkoster

Game designer: ULTIMA ONLINE, STAR WARS GALAXIES, METAPLACE, & more. Writer: THEORY OF FUN, POSTMORTEMS, SUNDAY POEMS. Music: AFTER THE FLOOD. Speaker: lots.

San Diego CA
raphkoster.com
Joined February 2009

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    Raph Koster‏ @raphkoster 17 Jan 2018

    The cost of games https://www.raphkoster.com/2018/01/17/the-cost-of-games/ …pic.twitter.com/kuAUvZuCSF

    1:31 PM - 17 Jan 2018
    • 281 Retweets
    • 534 Likes
    • Nathaniel Collins Eight Seven ʎd˙sʎɹʞ darOS 10 KingofHeroes99 Yanis Rockz Maffe Jesus Arias
    45 replies 281 retweets 534 likes
      1. New conversation
      2. Raph Koster‏ @raphkoster 17 Jan 2018

        Trust me, you are going to want to read this one.

        1 reply 1 retweet 10 likes
        Show this thread
      3. Raph Koster‏ @raphkoster 17 Jan 2018

        So much so that I enabled lockdown mode on the site in hopes of keeping it alive. And yes, @gamasutra, I will crosspost when I get a chance.

        0 replies 0 retweets 10 likes
        Show this thread
      4. End of conversation
      1. New conversation
      2. Johan Peitz‏ @johanpeitz 17 Jan 2018
        Replying to @raphkoster

        Nice to see that the range is getting wider!

        1 reply 0 retweets 0 likes
      3. Raph Koster‏ @raphkoster 17 Jan 2018
        Replying to @johanpeitz

        You need to read the article. Indie and mobile are on a STEEPER curve alas. :/

        1 reply 0 retweets 0 likes
      4. Show replies
      1. New conversation
      2. Rob L'Heureux‏ @rob_lh 17 Jan 2018
        Replying to @raphkoster

        How much do ongoing dev costs change the total for something like Destiny? Are they a fraction of the original or would more recent games be substantially higher?

        1 reply 0 retweets 0 likes
      3. Raph Koster‏ @raphkoster 17 Jan 2018
        Replying to @rob_lh

        For online games, these are launch title *only* data points. No ongoing costs, and no ongoing revenue either. Costs and revenue both go up enormously once you include that stuff. But it's very different math since you can aim for and HIT a specific profit margin by scaling Live.

        1 reply 0 retweets 1 like
      4. Show replies
      1. New conversation
      2. Regium‏ @irishd08 17 Jan 2018
        Replying to @raphkoster

        This is a really amazing article, great job with it. I didn't understand all of it (just a player..) but I'd like to say this...my kids 2 "go to" games are minecraft and my 13 yo daughter LOVES Undertale. Pixels are shiny but don't make the game

        1 reply 0 retweets 0 likes
      3. Raph Koster‏ @raphkoster 17 Jan 2018
        Replying to @irishd08

        It basically says more Minecrafts, less Undertales, unless something changes.

        0 replies 0 retweets 1 like
      4. End of conversation
      1. jon wiesman‏ @jonwiesman 17 Jan 2018
        Replying to @raphkoster

        Pretty alarming, and I suspect that if you graphed the "value of fun" (if it were possible to do so) it would be a flat line.

        0 replies 0 retweets 1 like
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      1. New conversation
      2. Dr. Cat - Jubilant‏ @DoktorCat 17 Jan 2018
        Replying to @raphkoster

        It’s scary to me that the Y axis scale is logarithmic. There’s some additional scariness in that many viewers won’t notice that, and thus won’t realize how bad the problem actually is.

        1 reply 0 retweets 0 likes
      3. Rooster Castille's Talking Skull  💀 ☥‏ @RoosterCastille 17 Jan 2018
        Replying to @DoktorCat @raphkoster

        billion dollar games in my lifetime pls

        0 replies 0 retweets 0 likes
      4. End of conversation

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