Randy O’Connor

@randyzero

Game design. YIMBY/transit/walkability. I like the universe & I'm glad you're here. ~Roll In One, Scoundrels, Escape Goat 2, Waking Mars~ icon ~He

CA
Geregistreerd in juli 2010

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  1. heeft geretweet
    26 jun.

    Drone photographer Lior Patel followed a herd of sheep for several months, as the herd was shepherded to its summer pasture. Entrancing and relaxing.

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  2. 29 aug.

    Yes! I hope you enjoy! ☀️ It's blue skies in the game until I come up with a weather expansion. ⛈️

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  3. 27 aug.

    Yoooooo, Roll In One has started reaching backers! This is my marketing tweet.

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  4. 24 aug.

    So excited to play this tonight! The original was a huge inspiration.

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  5. heeft geretweet
    19 aug.

    It took many months of grinding, but I finally managed to get the elusive sub 13 minutes in Escape Goat 2 Any% today! Feels great.

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  6. heeft geretweet
    16 aug.

    New >> How America made affordable homes illegal. Awesome new video I got to work on with that clearly explains our housing shortage and the zoning laws that cause it. Here’s a snippet from the video, full 10 minute on Youtube!

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  7. 10 aug.

    Pfizer (April/May shots) 1st shot - Kinda sore arm the evening I got it 2nd shot - Kinda sore arm. The next day: Very sleepy, had a 101 temp for a few hours, watched Simpsons all evening. Super energized the following morning and biked 18 miles. Nothing since!

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  8. 10 aug.

    I've played this game and it is a grand, dense simulation with fantastic style!

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  9. 4 aug.

    Here's the chart with the cities labeled! Cities in blue are appealing the amount they're expected to build, and the y-axis is the city's median home income. Please, let's build density in the bay! It's gotta happen: let's build up, not out.

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  10. 4 aug.

    The Bay Area is in the midst of trying to deal with a housing crisis, and it's *interesting* that the cities with the highest median incomes are also the ones who are resisting building.

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  11. heeft geretweet
    26 jul.

    These words absolutely affected and slowed my career trajectory. Words matter. Choose them carefully. Amplify ones that yield transparency, trust, learning, and growth. Say something when you hear statements that don’t. You could be changing the course of someone’s career. 9/9

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  12. 25 jul.

    Day two of at BitBoards! At 3pm, 3-5 players can join me in a digital session of Roll In One, or just hang out, watch, and chat game design. Check out all the info at:

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  13. heeft geretweet
    19 jul.

    We're 20 days from release of ! As the last of the new models come in, today we added new industrial buildings. Behold Goose Island in all its gritty glory. (If you haven't wishlisted: )

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  14. 20 jul.

    My usual clarity for any suggestion: This tip is about making approachable games, not necessarily about experimental work. Though, I imagine that if you explore the separation between code and player, you may find interesting design space there! And image is Yoku's Island Express

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  15. 20 jul.

    Show connections, give them room to breathe. Things in the real world don't teleport. This is one way in which you create texture as a designer: understanding which connections you center, and which you downplay, or even hide.

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  16. 20 jul.

    Today's tip: Player clarity is 90% of experience. You can code the most beautiful system, but the player only sees what you represent. Try having coins literally travel the screen from their collected point to the HUD.

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  17. 13 jul.

    More details about the whole event here:

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  18. 13 jul.

    Join me for a digital demo of "Roll In One" at the free, online con, Bit Boards, July 25th! A couple afternoons of digital board games for your gaming pleasure, sign up here:

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  19. heeft geretweet

    RIP Gift of Gab. A behemoth blessed w/ a tuba baritone traveling at light speed, who bent language and split syllables into wild color & weird shapes. The analog arsonist, a virtuoso defining the late 90s/earlys 00s underground. An unforgettable force, eternally first in flight.

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  20. 15 jun.

    My day job these last two years has been helping build a series of games to teach programming concepts & I have to give mad props to the tiny team that's built so much of it! Mahmoud, Yasmine, , , w help from others.

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