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radicalbytes's profile
Jonathan McIntosh
Jonathan McIntosh
Jonathan McIntosh
@radicalbytes

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Jonathan McIntosh

@radicalbytes

I make critical video essays focusing on the intersections of masculinity, politics and entertainment // @PopDetective

patreon.com/popdetective
Joined October 2008

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    Jonathan McIntosh‏ @radicalbytes 5 Aug 2016

    Jonathan McIntosh Retweeted CBC News

    Devs say it's up to players to decide if internment camps are good or bad?! No. The question itself is political!https://twitter.com/cbcnews/status/761590699372449793 …

    Jonathan McIntosh added,

    CBC NewsVerified account @CBCNews
    Deus Ex: Mankind Divided promo art criticized for evoking Black Lives Matter movement http://ift.tt/2aWq4L5  pic.twitter.com/2n4UV7t2im
    11:10 AM - 5 Aug 2016
    • 16 Retweets
    • 49 Likes
    • Crush_Crush_Eeah WomenCanSee Jennifer Scheurle Jose James Mathurin Solemnly Swearing KouhaiNoticedMe:B J The Hot Feels Dyke
    22 replies 16 retweets 49 likes
      1. New conversation
      2. Jonathan McIntosh‏ @radicalbytes 5 Aug 2016
        Replying to @radicalbytes

        Game developers like to pretend their narratives, scenarios and mechanics are politically neutral but that's never really the case.

        6 replies 17 retweets 55 likes
      3. Jonathan McIntosh‏ @radicalbytes 5 Aug 2016
        Replying to @radicalbytes

        Sometimes when game designers set up "player choices," the choice itself is immoral because it shouldn't be up to the player to make it.

        11 replies 7 retweets 23 likes
      4. Jonathan McIntosh‏ @radicalbytes 5 Aug 2016
        Replying to @radicalbytes

        Game designers want players to have “fun" regardless of what "moral choices" they make. As if psychopathic killer is just a “play style.”

        3 replies 9 retweets 36 likes
      5. Jonathan McIntosh‏ @radicalbytes 5 Aug 2016
        Replying to @radicalbytes

        There’re no significant consequences to immoral player choices. Maybe different weapons, paths or cutscenes but nothing that hinders “fun."

        12 replies 2 retweets 20 likes
      6. Jonathan McIntosh‏ @radicalbytes 5 Aug 2016
        Replying to @radicalbytes

        If game designers want to include player choices with meaningful consequences they must be willing to significantly de-power the player.

        9 replies 4 retweets 26 likes
      7. Jonathan McIntosh‏ @radicalbytes 5 Aug 2016
        Replying to @radicalbytes

        If game designers are not willing to de-power players then their “moral choice” mechanics are reduced to basically meaningless "play style."

        4 replies 3 retweets 26 likes
      8. Jonathan McIntosh‏ @radicalbytes 5 Aug 2016
        Replying to @radicalbytes

        Meaningful “player choice” is severely limited (or non-existent) if the primary way players engage with the game world is by killing stuff.

        2 replies 6 retweets 20 likes
      9. Jonathan McIntosh‏ @radicalbytes 5 Aug 2016
        Replying to @radicalbytes

        Game developers seem to think that “to kill or not to kill” is some kind of deep and morally ambiguous choice for players. It’s really not.

        5 replies 14 retweets 44 likes
      10. Jonathan McIntosh‏ @radicalbytes 5 Aug 2016
        Replying to @radicalbytes

        The point here is that the “player choice" itself is an artificial construct that carries political messages no matter what players choose.

        7 replies 2 retweets 18 likes
      11. Jonathan McIntosh‏ @radicalbytes 5 Aug 2016
        Replying to @radicalbytes

        Games can and should tell political stories but if developers want to do that, they gotta have the guts to present a point of view.

        7 replies 3 retweets 21 likes
      12. Jonathan McIntosh‏ @radicalbytes 5 Aug 2016
        Replying to @radicalbytes

        At the very least game developers need to stop pretending their political allegories and analogies don't carry a political point of view.

        9 replies 5 retweets 36 likes
      13. Jonathan McIntosh‏ @radicalbytes 6 Aug 2016
        Replying to @radicalbytes

        This is one of the most asinine things I’ve read in a long time. Science fiction is BEST when commenting on society.pic.twitter.com/oRwAz8MxuR

        20 replies 10 retweets 33 likes
      14. Jonathan McIntosh‏ @radicalbytes 6 Aug 2016
        Replying to @radicalbytes

        All of the greatest science fiction *has something to say* about humanity, tech and society. It has a political point of view to convey.

        4 replies 8 retweets 21 likes
      15. Jonathan McIntosh‏ @radicalbytes 6 Aug 2016
        Replying to @radicalbytes

        Can you imagine if Kurt Vonnegut was like "After reading Slaughterhouse Five if you think war is awesome, that's perfect!"

        4 replies 9 retweets 30 likes
      16. Jonathan McIntosh‏ @radicalbytes 6 Aug 2016
        Replying to @radicalbytes

        How ludicrous would it be if Margaret Atwood was like "After reading A Handmaid's Tale, if you think misogyny is cool, that's perfect!"

        4 replies 4 retweets 32 likes
      17. Jonathan McIntosh‏ @radicalbytes 6 Aug 2016
        Replying to @radicalbytes

        A) All art has a point of view. B) The point of view is what makes it art. C) Pretending that it doesn't have one devalues the medium.

        17 replies 16 retweets 44 likes
      18. Jonathan McIntosh‏ @radicalbytes 7 Aug 2016
        Replying to @radicalbytes

        The gaming industry often presents an “apolitical prospective” on political issues as the height of sophistication, when it’s anything but.

        2 replies 5 retweets 12 likes
      19. Jonathan McIntosh‏ @radicalbytes 7 Aug 2016
        Replying to @radicalbytes

        This insistence on "moral relativism” or “moral nihilism” is a blight on public discourse. Game developers do us no favors by promoting it.

        3 replies 2 retweets 16 likes
      20. 1 more reply
      1. New conversation
      2. Tom Brown‏ @BossOfMonsters 10 Aug 2016
        Replying to @radicalbytes

        It's... A roleplaying game. Where players make choices. Are you saying that they shouldn't be allowed to make choices?

        1 reply 0 retweets 0 likes
      3. Jonathan McIntosh‏ @radicalbytes 10 Aug 2016
        Replying to @BossOfMonsters

        Read the whole thread.

        1 reply 0 retweets 0 likes
      4. Tom Brown‏ @BossOfMonsters 10 Aug 2016
        Replying to @radicalbytes

        I did. You sound as though you think players shouldn't be able to make choices in a game all about making choices, good or bad

        0 replies 0 retweets 2 likes
      5. End of conversation

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