Game developers like to pretend their narratives, scenarios and mechanics are politically neutral but that's never really the case.
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Sometimes when game designers set up "player choices," the choice itself is immoral because it shouldn't be up to the player to make it.
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Game designers want players to have “fun" regardless of what "moral choices" they make. As if psychopathic killer is just a “play style.”
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There’re no significant consequences to immoral player choices. Maybe different weapons, paths or cutscenes but nothing that hinders “fun."
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If game designers want to include player choices with meaningful consequences they must be willing to significantly de-power the player.
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If game designers are not willing to de-power players then their “moral choice” mechanics are reduced to basically meaningless "play style."
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Meaningful “player choice” is severely limited (or non-existent) if the primary way players engage with the game world is by killing stuff.
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Game developers seem to think that “to kill or not to kill” is some kind of deep and morally ambiguous choice for players. It’s really not.
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The point here is that the “player choice" itself is an artificial construct that carries political messages no matter what players choose.
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Games can and should tell political stories but if developers want to do that, they gotta have the guts to present a point of view.
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At the very least game developers need to stop pretending their political allegories and analogies don't carry a political point of view.
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This is one of the most asinine things I’ve read in a long time. Science fiction is BEST when commenting on society.pic.twitter.com/oRwAz8MxuR
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All of the greatest science fiction *has something to say* about humanity, tech and society. It has a political point of view to convey.
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Can you imagine if Kurt Vonnegut was like "After reading Slaughterhouse Five if you think war is awesome, that's perfect!"
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How ludicrous would it be if Margaret Atwood was like "After reading A Handmaid's Tale, if you think misogyny is cool, that's perfect!"
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A) All art has a point of view. B) The point of view is what makes it art. C) Pretending that it doesn't have one devalues the medium.
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The gaming industry often presents an “apolitical prospective” on political issues as the height of sophistication, when it’s anything but.
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This insistence on "moral relativism” or “moral nihilism” is a blight on public discourse. Game developers do us no favors by promoting it.
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It's... A roleplaying game. Where players make choices. Are you saying that they shouldn't be allowed to make choices?
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Read the whole thread.
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I did. You sound as though you think players shouldn't be able to make choices in a game all about making choices, good or bad
End of conversation
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