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Bink 2.7r is out now and includes Vulkan support on Windows, Linux, Android and Stadia. http://www.radgametools.com/bnkhist.htm
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Granny 2.12.0.4 - added Stadia support, FBX importing improvements, docs, fixes, etc! http://www.radgametools.com/granny/history.html …
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Cool new demo of Miles 10's replay features - this is a recorded session of Titanfall 2. You can even sort of see the game itself just from the 3D visualization of the sound sources. Cool! Thanks Respawn! https://www.youtube.com/watch?v=wbQAye5YlSU …
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Granny 2.12.0.1 - Max 2020 exporters, beta fbxtogranny converter, lots of bug fixes... http://www.radgametools.com/granny/history.html …
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Also, the new Oodle Lossless Image now supports Unity!
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Oodle Lossless Image 1.4.7 - palettized images, 1/2 plane images, Ooodle 2.8 built-in, more! Many 24-bit images have less than 2K colors, so can be better compressed with palettes! https://www.jonolick.com/home/oodle-lossless-image-v147 …
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Oodle 2.8.0 released! Much faster optimal encoding, encoders can threaded with your own job system, better memory use and fixes! https://cbloomrants.blogspot.com/2019/04/oodle-280-release.html …
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Here's a video showing the new dynamic hierarchical profiling in the latest Telemetry 3... https://youtu.be/ikkg0ffaArY
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New Telemetry release! Dynamically updating, hierarchical profiler - zoom in and move around and the profile updates for you instantly. Neat new way to interact with a profile. http://www.radgametools.com/telemetry/history.html …
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Miles 10.0.34 - new version of the industrial-grade sound system currently powering Apex Legends. http://www.radgametools.com/msshist.htm
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New Telemetry - write data directly into our database format for visualizing huge datasets with the buttery Telemetry Visualizer. http://www.radgametools.com/telemetry/history.html …
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Bink now supports Emscripten, so you can drop Bink files into web games (and Unity support as well)! No threads or SIMD in Emscripten yet, so native has huge advantage for now. http://www.radgametools.com/bnkhist.htm
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Granny 2.12.0 now available. Adds support for Max and Maya 2019, adds a new new IK functions. http://www.radgametools.com/granny/history.html …
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Bink compressor is now 64-bit - compresses 20 to 35% faster, and can compress much larger frames (stereo 8K frames, no problem). http://www.radgametools.com/bnkhist.htm
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Oodle Lossless Image 1.2 is up - ARM is many times faster with tons of optimized neon, slightly better compression, slightly faster decompression...
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Announcing Oodle Lossless Image! A new image compressor with very high compression ratios (equaling WebP, FLIF, JPG2K), but with incredibly fast decompression. Up to 5x to 10x faster than PNG! Drop in API replacement for libPNG and STB_image. http://www.radgametools.com/oodlelimage.htm
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Telemetry 3.0.1.1460 - Telemetry can now diff profiles! Diff from multiple runs, or different times within a run. Few other features and bug fixes as well. http://www.radgametools.com/telemetry/history.html …
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Oodle 2.7.0 release - 5-10% faster Mermaid, Selkie and Kraken; Oodle Data and Oodle Network SDK fully separated... http://www.radgametools.com/oodlehist.htm
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Bink 2.7i - better data rate analyzer, updated shaders, new Metal C wrapper, and new Bink Player for Mac... http://www.radgametools.com/bnkhist.htm
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radgametools proslijedio/la je Tweet
One more note on Oodle compression levels. We specifically try to balance things so the highest-compression-ratio settings still produce bitstreams that decode roughly as fast as the medium-compression settings; for many codecs, the highest compression levels decoder much slower.
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