Opens profile photo
Follow
Quel Solaar
@quelsolaar
Working on MinistryOfFlat.com, unravel.org, games, and other things. E-mail me at eskil at obsession dot se. Personal account
In Lovequelsolaar.comJoined April 2009

Quel Solaar’s Tweets

Back when Love was live, all game assets where exportable from the game, this lead to so much cool stuff from the community. I don't understand why game studios don't give their communities access to high res assets to make fan content under a reasonable license.
2
11
Wouldn't work for liquids, but for fire, smoke, spray, sparks, and other effects that don't need off-screen accuracy. (Froxels is a voxel space in the camera frustum, not sure how established this term is, since I don't deal much in rendering these days)
2
2
Show this thread
In the Froxel buffer we do one step of fluid sim, read the velocities back to the particles, move them, and clear the Froxel space buffer. We get detailed twirls in view, even with a low-res froxel space, no bounding volume, ray marching, and a POV LOD sim.
2
4
Show this thread
Ive been reading The Art of Fluid Animation by Jos Stam, and I have this idea I want to try but don't have time to implement. Imagine a GPU particle system, that collides with the depth buffer, Then for each frame, we propagate the density and velocity in to a 3D Froxel space.
1
13
Show this thread