Pokemon fight valiantly to escape the pokeball when you catch them in the wild. After spending time inside, they’re domesticated and calm, don’t try to escape, and fight painful battles for you. Pokemon aren’t pals. They’re addicts. Pokeballs hook and control them with opiates.
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The world of Pokemon is premised on the purchase of consumable items and services regarded as magic by the populace and never questioned in their function. It is manufactured consent on a society deeply broken after some upheaval, where young people venture into the wilderness.
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Young people are the pistons of discontent and revolution, but in Pokemon they’re being removed from the political game board through indoctrination into an animal fighting bloodsport that keeps them traveling, out of contact with both their family ties and local community.
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The world of Pokemon has the ability to convert matter into energy and information, then convert it back. Trivially. At scale. Humans should be a post-scarcity multi-planet species. Instead they’re in the dirt, eyes to the ground instead of the sky. This is by someone’s design.
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Meanwhile, the organisation making active use of lightspeed travel is the enemy
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