It looks as if most extant Tetris-playing AIs are trained up under relatively "normal" circumstances, with pieces being selected randomly or even using the highly forgiving bucket-based generator.http://tetris.wikia.com/wiki/Random_Generator …
That AI was trained against the Tetris Guideline bag-based piece generator. http://tetris.wikia.com/wiki/Random_Generator … The author notes that it would probably require retuning if it encountered harsher generators
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It fails eventually against a simple random generator. It also fails if given infinite sequences of S, Z, T or L pieces (but not J pieces)
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