It looks as if most extant Tetris-playing AIs are trained up under relatively "normal" circumstances, with pieces being selected randomly or even using the highly forgiving bucket-based generator.http://tetris.wikia.com/wiki/Random_Generator …
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What if someone finds the same well so many times you run out of pieces to drop?
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Then the AI will just return the default piece and attempt to break the loop at the next well instead
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If you do, you (or someone else, with your permission) ought to maintain a history of the different HATETRIS AIs.
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It's all on GitHub: https://github.com/qntm/hatetris though to date there has only ever been one HATETRIS AI.
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