It looks as if most extant Tetris-playing AIs are trained up under relatively "normal" circumstances, with pieces being selected randomly or even using the highly forgiving bucket-based generator.http://tetris.wikia.com/wiki/Random_Generator …
HATETRIS is a fixed target and as far as I know it has never really been hit hard before, at least by anything other humans.
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Recall that since HATETRIS is deterministic, it may be possible to catch it in a loop and score unlimited lines. It would be really exciting if that loop could be found.
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Incidentally, the second someone finds that loop, I'm patching HATETRIS to avoid ever generating the same piece for the same well twice.
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