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@qntm

I created the Antimemetics Division. http://scp-wiki.wikidot.com/antimemetics-division-hub …

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Joined September 2009

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    quarantine 'em‏ @qntm 30 Aug 2017
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    So: If you wrote out the plot of any other Half-Life game, it would sound exactly like the plot of Episode 3 sounds

    5:19 PM - 30 Aug 2017
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    • simple complex Lie algebra R&J [LA] rose Alberto Albero 🌲 Catfractal 佳音 prototype27
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      2. quarantine 'em‏ @qntm 30 Aug 2017
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        The plot of a Half-Life game is a framework to hang gameplay mechanics and set-pieces on. This isn't a bad thing, it's if anything normal

        1 reply 0 retweets 9 likes
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      3. quarantine 'em‏ @qntm 30 Aug 2017
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        It's worth remembering that any plot can be made to sound stupid when expressed in reductive terms

        1 reply 0 retweets 10 likes
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      4. quarantine 'em‏ @qntm 30 Aug 2017
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        I think having Alyx kill Mossman is a logical enough development

        1 reply 0 retweets 2 likes
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      5. quarantine 'em‏ @qntm 30 Aug 2017
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        I think G-Man rescuing Alyx as his new protégé and leaving Gordon Freeman to die is fairly sharp and in character

        3 replies 0 retweets 6 likes
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      6. quarantine 'em‏ @qntm 30 Aug 2017
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        And I think having the vortigaunts rescue Gordon Freeman again is stale, and plunging him into oblivion would have been a fine ending

        1 reply 0 retweets 2 likes
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      7. quarantine 'em‏ @qntm 30 Aug 2017
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        But at this stage, all is fan fiction

        1 reply 0 retweets 1 like
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      8. quarantine 'em‏ @qntm 30 Aug 2017
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        Tune in for Half-Life 3 in 2025 when (1) someone buys the rights from Valve or (2) someone buys Valve

        3 replies 1 retweet 4 likes
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      9. quarantine 'em‏ @qntm 30 Aug 2017
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        I just crave closure. I once went on record saying I don't consider a story concluded until everybody involved is dead

        1 reply 3 retweets 8 likes
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      10. quarantine 'em‏ @qntm 30 Aug 2017
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        Oh yeah and why not just go back in time to the Seven Hours War and fight it again and win this time, OBVIOUSLY

        2 replies 0 retweets 2 likes
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      11. quarantine 'em‏ @qntm 30 Aug 2017
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        One of these days I will make a videogame and then we'll see if I have any idea what I'm talking about

        3 replies 0 retweets 2 likes
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      12. quarantine 'em‏ @qntm 30 Aug 2017
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        The other thing about the Half-Life story is that although we never got all the answers, I never got the impression that there were none

        1 reply 0 retweets 4 likes
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      13. quarantine 'em‏ @qntm 30 Aug 2017
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        Compare with, let's say, Lost, which could not have been more blatantly improvised

        1 reply 0 retweets 9 likes
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      14. quarantine 'em‏ @qntm 30 Aug 2017
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        Half-Life always felt as if it hung together behind the scenes. There were questions, but very rarely inconsistencies

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      15. quarantine 'em‏ @qntm 30 Aug 2017
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        It's weird but true that a viewer can tell this. Even without knowing all the answers, someone can get a sense for whether there are any

        1 reply 0 retweets 3 likes
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      16. quarantine 'em‏ @qntm 30 Aug 2017
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        Lesson: the purpose of your story may not be to gradually reveal every answer, but you've still gotta do the work and HAVE them

        1 reply 0 retweets 4 likes
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      17. quarantine 'em‏ @qntm 30 Aug 2017
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        It may be possible to get away without answers if you're producing something surreal and Lynchian (?) but that's a skill far removed from me

        1 reply 0 retweets 1 like
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      18. quarantine 'em‏ @qntm 30 Aug 2017
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        People put the work in. They pick up on the small details and stitch them together into larger background discoveries (or don't)

        1 reply 0 retweets 2 likes
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      19. quarantine 'em‏ @qntm 30 Aug 2017
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        This is a good thing and it's ultra rewarding to find that piece of accurate, interesting background through simple research

        2 replies 0 retweets 2 likes
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      20. quarantine 'em‏ @qntm 30 Aug 2017
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        And ultra frustrating when nothing meshes back there

        1 reply 0 retweets 1 like
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      21. quarantine 'em‏ @qntm 30 Aug 2017
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        So: thank you, Half-Life. You had a plot which pretty much made sense, at a time when first-person shooters were not required or expected to

        0 replies 1 retweet 15 likes
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      22. End of conversation

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