It's fascinating to me the number of people who suggest in Deus Ex there should have been an option to leave UNATCO. There was! At first...
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You play a new game; you find obvious, glaring bugs. Walls you can clip through. Balance issues. Do you really think they didn't know?
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There are priorities here. Showstopper bugs successfully fixed instead. There's a hard deadline, and patching is preferable to delay
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...I don't know if I find this fact comforting when I think about Mass Effect 2 and 3.
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Nobody wanted to make a bad game. Circumstances conspire
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