Maybe a brief session how and why not to take it personally when people break your game in half in search of shortcuts
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Replying to @qntm
By the way this would be a talk directed at game designers, and I know nothing about game design. Or, like, videogames
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Replying to @qntm
How do you design a game to be speedrun? *Should* you? Why? What should you expect if you do?
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Replying to @qntm
"Hi. I've got no idea who any of you people are. Now here's what I think you should do differently"
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Replying to @qntm
Human speed runs : tool-assisted speed runs :: 100m sprint : land speed record
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Replying to @qntm
I could just burn an entire hour on a mangled explanation of the Wrong Warp glitch in The Legend Of Zelda: Ocarina Of Time
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Replying to @qntm
If you want people to speed run your videogame, (1) make it a Mario game (2) release it for the NES in 1985
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Replying to @qntm
How do you define "finish the game" given that in several games you can jump directly into the closing credits? The MIDDLE of the credits?
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Replying to @qntm
Is it "A Boy And His Blob" on the NES where the Any% route takes you on a shortcut through the room where the closing credits are stored?
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