How do you design a game to be speedrun? *Should* you? Why? What should you expect if you do?
-
-
Replying to @qntm
"Hi. I've got no idea who any of you people are. Now here's what I think you should do differently"
1 reply 1 retweet 3 likes -
Replying to @qntm
Human speed runs : tool-assisted speed runs :: 100m sprint : land speed record
2 replies 1 retweet 4 likes -
Replying to @qntm
I could just burn an entire hour on a mangled explanation of the Wrong Warp glitch in The Legend Of Zelda: Ocarina Of Time
1 reply 0 retweets 1 like -
Replying to @qntm
If you want people to speed run your videogame, (1) make it a Mario game (2) release it for the NES in 1985
1 reply 1 retweet 2 likes -
Replying to @qntm
How do you define "finish the game" given that in several games you can jump directly into the closing credits? The MIDDLE of the credits?
3 replies 2 retweets 3 likes -
Replying to @tef_ebooks
@tef_ebooks What if I do a bunch of seemingly nonsensical jumps and then the credits suddenly roll for no apparent reason1 reply 0 retweets 0 likes -
Replying to @qntm
@tef_ebooks The correct answer is: the community self-organises. Every game has different, suitable category definitions1 reply 0 retweets 0 likes
@tef_ebooks You sometimes get this kind of "category crisis" when a new glitch suddenly reduces the Any% route from one hour to ten minutes
-
-
Replying to @qntm
@tef_ebooks Usually the category forks into two categories, one which allows the glitch and one which doesn't0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.