Hypothetically speaking if I were giving a talk about videogame speed runs (which I'm not) what topics do you think I should cover
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Replying to @qntm
The tragedy of speed: the earliest, buggiest, most broken version of your game is also the fastest one for speed running purposes
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Replying to @qntm
Maybe a brief session how and why not to take it personally when people break your game in half in search of shortcuts
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Replying to @qntm
By the way this would be a talk directed at game designers, and I know nothing about game design. Or, like, videogames
2 replies 0 retweets 1 like -
Replying to @qntm
How do you design a game to be speedrun? *Should* you? Why? What should you expect if you do?
3 replies 0 retweets 1 like -
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