Hypothetically speaking if I were giving a talk about videogame speed runs (which I'm not) what topics do you think I should cover
I could just burn an entire hour on a mangled explanation of the Wrong Warp glitch in The Legend Of Zelda: Ocarina Of Time
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If you want people to speed run your videogame, (1) make it a Mario game (2) release it for the NES in 1985
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How do you define "finish the game" given that in several games you can jump directly into the closing credits? The MIDDLE of the credits?
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