Hypothetically speaking if I were giving a talk about videogame speed runs (which I'm not) what topics do you think I should cover
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I could just burn an entire hour on a mangled explanation of the Wrong Warp glitch in The Legend Of Zelda: Ocarina Of Time
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If you want people to speed run your videogame, (1) make it a Mario game (2) release it for the NES in 1985
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@qntm personally I prefer TAS when they follow some additional limitation. otherwise it feels like just brute-forcing itThanks. Twitter will use this to make your timeline better. UndoUndo
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