Hypothetically speaking if I were giving a talk about videogame speed runs (which I'm not) what topics do you think I should cover
By the way this would be a talk directed at game designers, and I know nothing about game design. Or, like, videogames
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How do you design a game to be speedrun? *Should* you? Why? What should you expect if you do?
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"Hi. I've got no idea who any of you people are. Now here's what I think you should do differently"
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@qntm That would only make it betterThanks. Twitter will use this to make your timeline better. UndoUndo
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