Hypothetically speaking if I were giving a talk about videogame speed runs (which I'm not) what topics do you think I should cover
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Maybe a brief session how and why not to take it personally when people break your game in half in search of shortcuts
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By the way this would be a talk directed at game designers, and I know nothing about game design. Or, like, videogames
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@qntm any topic, but you have to have a way to jump through more than 10 slides at a time to finish the talk quickly enough, in one takeThanks. Twitter will use this to make your timeline better. UndoUndo
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