I mentioned offhand that I'd enjoyed playing The Room https://store.steampowered.com/app/288160/The_Room/ … and someone casually said that I might enjoy the Rusty Lake games so I started with http://www.cubeescape.com/game/cube-escape-seasons.html … and JEEPERS
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Cube Escape: Seasons starts like a fairly typical locked-room point-and-click Flash game but turns extremely David Lynch. Not to mince words, it's a horror game. It's strange and effective and unpleasant
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Its plot is calculatedly surreal. From any given viewpoint, all but one or two of the supplied pieces can be made to fit, and it's a different one or two each way. It's tense and it also has a very solid payoff
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And its puzzles are equally surreal. A note on a board says "Can I eat Harvey's egg?" In another part of the room is a parrot. Elsewhere, a kitchen sink, stove and pan
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So anyway: both of these games will stick in my mind because of the intense contrast between them. But if only one was going to stick, it would be the cheap, free, 2D, Flash-based one, for obvious reasons
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And the point I was getting to is this: what makes a puzzle better than another puzzle? Or rather, what makes one puzzle game better than another puzzle game? This in itself is a puzzle! THE ANSWER IS "WRITING"
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