I don't understand why every action movie has to start with a big action sequence these days. You've got their ticket money already, they're in the seat. They're going to go and ask for a refund if you spend a little while establishing character, atmosphere?
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The reason this ~classic bit~ is not tense is that there's nothing which can distract the hunter except pure, dumb luck. In other words, something *introduced by the script writer*. The hunter is not easily distracted; the quarry has no options. No character agency. Who cares?
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The reason Die Hard's implementation of this ~classic bit~ works is that McClane is not without options. He pulls a gun and points it right back at Karl. Now, it's a terrible angle, a stupid place to start a gunfight from
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So the point of tension is: who's going to shoot first? How long will McClane wait? *Is* he actually toast if Karl finds him first? Will he have to start a firefight while stuck in the ceiling? And so when Karl is distracted... it still feels like it could have gone either way
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