My latest talk about the lighting systems in Unity is finally freely available on YouTube!
Some of the highlights are the new Adaptive Probe Volumes and the denoised Path Tracing!
Pierre Yves Donzallaz
@pydon
Senior Manager, Technical Art, at Unity.
Previously Principal Lighting Artist at Rockstar Games and Lead Level Artist at Crytek.
Pierre Yves Donzallaz’s Tweets
Hey guys, you can join me live on November 1st for my 30 min Unite talk about Lighting with Unity. It's at 4:50pm BST / 5:50pm CET / 8:50am PST.
lnkd.in/euRTPeWJ
I will present most lighting systems available in Unity, from Lightmaps and Light Pr…
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Very excited to be speaking at the ReConnect conference next week in the Netherlands!
lnkd.in/erzxVXWZ
I'll be covering the entire lighting pipeline of Unity, from the GPU Lightmapper to our brand new Adaptive Probe Volumes, as well as HDRP's hy…
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If you want to start a new project with the Universal Render Pipeline (URP), convert an existing project to it, or simply get more insights, this e-book could be a great companion!
My great team member Jonas Mortensen will be live on stage at GDC on Monday afternoon (1:20pm PST) to present the first part of a talk about the scalability features of Unity’s Universal Render Pipeline (2nd technical part with the great ). 👍
Y…
Hey guys, I'll be driving one of the “Ask a Unity Expert” stations during GDC in San Francisco, for topics related to:
— Lighting
— Ray Tracing
— High Definition Render Pipeline
If you have questions in these areas, you can book a…lnkd.in/dBuhD4Br
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SIGGRAPH 2021: New Lighting Features in Unity 2021.2
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Nice update video by my colleague about some improvements of #HDRP 's volumetric cloud system. youtu.be/2AWIdkSDakY
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Take a ride with the Auto Showroom Sample Template and Volvo XC40 Recharge blogs.unity3d.com/2021/01/29/tak via
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ICYMI: Our new #HDRP Scene template is created by a small group of game industry veterans who've worked on games such as Assassin’s Creed, Grand Theft Auto, Red Dead Redemption, and more!
We look forward to seeing how you experiment with it 👀 on.unity.com/3a1y8ps
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Learn how to harness the Ray Tracing capabilities of Unity's High Definition Render Pipeline (HDRP) with NVIDIA 💫
Additionally, Unity will be presenting the latest Ray Tracing features in an upcoming webinar organized by . Read more here ⬇️ on.unity.com/3sTyKpy
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Discover all the ray tracing features in Unity 2020.2 in this webinar with and on January 27 at 10 am PT ✨
Watch the webinar from for a chance to win an #NVIDIARTX GPU! ➡️ nvda.ws/38G2yN1
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Discover all the ray tracing features in 2020.2 in this webinar with and . Watch the webinar for a chance to win an #NVIDIARTX GPU!
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We're excited to share our brand-new High Definition Render Pipeline Scene template, which includes multiple setups of physically based light intensities and more! ✨
Use this as a learning tool to create realistic scenes: on.unity.com/3opN1I3
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Unity 2020.2 is out: a ton of workflow improvements, new HDRP template, and much more!
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Achieving High Fidelity Graphics for games with the HDRP - Unite Now
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Don't miss this talk from our awesome lighting artist in Unite Now about Achieving High Fidelity Graphics for games with the HDRP.
Useful to understand the basics of physical lighting.
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Ready to take your cross-platform game visuals to the next level?
Watch this #UniteNow2020 session for an in-Editor demo of recently released graphics features in the Universal Render Pipeline. on.unity.com/3gzzFVV
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Here at Unity, we are passionate about solving tough problems and enabling creators to do more. That's why we are thrilled to welcome Artomatix to the Unity family! on.unity.com/2vIF1vH
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For an overview of all the features available in HDRP 7.2.0 check this list: docs.unity3d.com/Packages/com.u . All features are supported in VR.
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My latest article about how to set up Unity's HDRP for high-end applications is now available!
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Want to set up high-end visualizations within Unity?
Walk through a how-to guide on how to set up HDRP for high-end visualizations from an automotive lens
@Lexus @TeamOneUSA on.unity.com/2FBNO3O
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Der Game-Künstler: #10vor10 trifft den Schweizer Star-Entwickler , der das bahnbrechende Licht in #RedDeadRedemption erschaffen hat.
Die ganze Story von :
srf.ch/play/tv/10vor1
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We've released a prototype of our work on real-time texture synthesis for Unity: blogs.unity3d.com/2019/02/14/pro via
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My #unity3d expert guide has just been published! You can learn how to create high-quality artificial light sources for real-time applications. It's also a good showcase of how to use Unity's HDRP, for archviz, films, games, and more!
blogs.unity3d.com/2019/02/05/cre via
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The talented "Light and Shadows" team worked with Unity to create an impressive car configurator, using the High Definition Render Pipeline. blogs.unity3d.com/2019/01/23/how
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The team at Oneiros produced for Unity a beautiful archviz demo: youtube.com/watch?v=aTMmxJ
It was great to work with them to get the best possible results from the High Definition Render Pipeline!
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We are collaborating with to improve workflows across the AEC🏗, automotive 🚗, gaming 🎮, and film 🎥industries. #AU2018
Here’s how: on.unity.com/2DzCBBP
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The FBX Exporter creates a link between Maya/3ds Max and Unity.
But did you know that it also works with LIGHT EMITTERS! 💡
Values export from Unity and can be edited in 3ds Max, this will update your Unity Light Emitter with your defined preferences! 🤙
#unitytips #gamedev
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Create inspiring 2D projects or tools with our new 2D features! Join #Unity2DChallenge & you can win cash plus tickets to Unite:
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Took a few screenshots from Unity's Megacity demo. Impressive work from the guys - it's fun to just fly around and discover cool places.
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Very slick-looking car configurator from Light & Shadows team, using Unity's High Definition Render Pipeline!
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A very impressive technical demo in Unity, featuring ECS (Entity Component System). The amount of entities handled in real-time is not something I've ever seen before!
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4.5M Mesh renderers
200K Unique objects per building
100K Individual audio sources
5K Dynamic vehicles
60 FPS
Mega City is a project built on our preview data oriented design tech alongside tons of optimizations we're aiming to bring to Unity in 2019.
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It's ON Guys! #VisualEffectGraph for #Unity. Welcome to the next level of authoring for #RealTimeVFX !unity.com/visual-effect- #UniteLA
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My very first educational article at Unity has been published! I explain the different render pipelines in Unity and their (many) lighting settings, with several decision flowcharts and diagrams.
blogs.unity3d.com/2018/08/28/spo
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My ArtStation portfolio is finally up to date with my #Crysis3 artworks: artstation.com/artist/pydon
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Support charity and get some great games on promotion at the Humble Bundle Store: humblebundle.com/store
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