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Prikvačeni tweet
New for 2020 - I finally fixed Oculus Link support and this integration now works as a full-fledge Oculus Rift/S + Quest integration! Editor support included! Hands are unfortunately only for Android builds for now. Give the repo a clone from here: https://github.com/provencher/MRTKExtensionForOculusQuest …https://twitter.com/prvncher/status/1212149948843610112 …
0:18Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
MRTK-Quest v0.4.1 out now Reverted to
#MRTK to v2.2, due to a bug where pointer rays persist when controllers or hands lose tracking. This revert unfortunately forced me to disable the hand menu temporarily. Check it out on@SideQuestVR, or upgrade your project via GitHub.https://twitter.com/prvncher/status/1224116285786742791 …
0:28Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
If you're a dev looking to work with MRTK, and you're after faster hands iteration than with a HoloLens 2, or if you simply want a robust interaction framework for Oculus Quest and Rift, give this extension a look over on githubhttps://github.com/provencher/MRTK-Quest …
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Update for MRTK-Quest! V0.4 Introducing support for avatar hands, which allow for full hand tracking simulation, even on PC with Rift or Link. Short of hand tracking support on PC, this is certainly the next best thing. Check the replies for links to code and an app download!pic.twitter.com/IGFv9jF2nu
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Eric prvncher proslijedio/la je Tweet
Heya Indie VR devs, got some exciting news!! Today we're launching the Fox Box Collective - a group of experienced VR creatives that are funding, producing and developing Virtual Reality experiences that push the limits on what VR can do! Thread here
http://foxboxcollective.com pic.twitter.com/9syL8he383
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Here's a look at what CAE at IMSH looked like - Lots of HoloLens 2! https://vimeo.com/386827994 https://twitter.com/prvncher/status/1217820249845911552 …pic.twitter.com/4lkhfm2Bz8
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For those curious - the MRTK solution does work very well, and it's a breath of fresh air to have access to all these UI components, including a proper scroll view implementation!pic.twitter.com/MfcjPFCwSv
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I ended up porting a nice script from
#MRTK called MixedRealityInputModule This script is a DEEP perversion of the old unity input module system. It shoves a camera on a controller, and then uses that to pretend the screen is moving around a mouse at the center of the screen.Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I had quite a moment this week, explaining to our designers, how tricky it is to get basic UI into our Unity VR app. They want combo boxes, checkboxes, scroll views. Stuff that has existed since the turn of the century. This is something we need to solve before moving forward.
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Eric prvncher proslijedio/la je Tweet
I made a goose that destroys your computer Download it free here: http://samperson.itch.io/desktop-goose pic.twitter.com/cCGdoOYW1Y
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Eric prvncher proslijedio/la je Tweet
Made some bouncy/squishy balls to experiment with Hands physics on
#OculusQuest
Result is quite satisfying (and frustrating).
#VirtualReality#VR#Oculus#gamedevpic.twitter.com/AQF6HxbEJvHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Eric prvncher proslijedio/la je Tweet
Holy crap look at that sweet procedural finger animation based on incoming notes... Or at least that’s how this is done, right? I can’t imagine mocapping every finger motion!https://twitter.com/fayezsalka/status/1201481558517014529 …
1:23Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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It’s interesting to see how
@unity3d has built a standardized tech stack to avoid devs using any platform specific code in their apps. Ultimately, this approach should make it much easier for everyone to build cross platform apps, though in practice, this is just the first step.pic.twitter.com/OKjBcpXZ6h
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For those curious to try this out, without wanting to get their hands dirty with Github and Unity, there is a sample app available via SideQuesthttps://sdq.st/a-430
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Really great to see a consistent design language forming around hand interaction and 3D UX.https://twitter.com/cre8ivepark/status/1220502212838707201 …
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Barcodes as an instrumenthttps://twitter.com/crab_feet/status/1219791235260411904 …
0:47Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Being able to use hand menus with one hand is a massive boon for accessibility. This hand navigation flow is great - amazing work
@koujaku!https://twitter.com/koujaku/status/1220134456435957760 …
0:22Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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