Eric prvncher

@prvncher

Senior Mixed Reality Framework and UX developer at CAE | Microsoft Mixed Reality / Windows

Montréal, Québec
Vrijeme pridruživanja: lipanj 2013.

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  1. Prikvačeni tweet
    23. sij

    New for 2020 - I finally fixed Oculus Link support and this integration now works as a full-fledge Oculus Rift/S + Quest integration! Editor support included! Hands are unfortunately only for Android builds for now. Give the repo a clone from here:

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  2. prije 22 sata

    MRTK-Quest v0.4.1 out now Reverted to to v2.2, due to a bug where pointer rays persist when controllers or hands lose tracking. This revert unfortunately forced me to disable the hand menu temporarily. Check it out on , or upgrade your project via GitHub.

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  3. 2. velj

    If you're a dev looking to work with MRTK, and you're after faster hands iteration than with a HoloLens 2, or if you simply want a robust interaction framework for Oculus Quest and Rift, give this extension a look over on github

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  4. 2. velj

    To try this out, check out the latest release on SideQuest!

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  5. 2. velj

    Update for MRTK-Quest! V0.4 Introducing support for avatar hands, which allow for full hand tracking simulation, even on PC with Rift or Link. Short of hand tracking support on PC, this is certainly the next best thing. Check the replies for links to code and an app download!

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  6. proslijedio/la je Tweet
    31. sij

    Heya Indie VR devs, got some exciting news!! Today we're launching the Fox Box Collective - a group of experienced VR creatives that are funding, producing and developing Virtual Reality experiences that push the limits on what VR can do! Thread here 👇

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  7. 31. sij
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  8. 30. sij

    For those curious - the MRTK solution does work very well, and it's a breath of fresh air to have access to all these UI components, including a proper scroll view implementation!

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  9. 30. sij
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  10. 30. sij

    I ended up porting a nice script from called MixedRealityInputModule This script is a DEEP perversion of the old unity input module system. It shoves a camera on a controller, and then uses that to pretend the screen is moving around a mouse at the center of the screen.

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  11. 30. sij

    I had quite a moment this week, explaining to our designers, how tricky it is to get basic UI into our Unity VR app. They want combo boxes, checkboxes, scroll views. Stuff that has existed since the turn of the century. This is something we need to solve before moving forward.

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  12. proslijedio/la je Tweet
    29. sij

    I made a goose that destroys your computer Download it free here:

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  13. proslijedio/la je Tweet

    Made some bouncy/squishy balls to experiment with Hands physics on 🙌 Result is quite satisfying (and frustrating).

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  14. proslijedio/la je Tweet
    26. sij

    Holy crap look at that sweet procedural finger animation based on incoming notes... Or at least that’s how this is done, right? I can’t imagine mocapping every finger motion!

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  15. 25. sij
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  16. 24. sij

    It’s interesting to see how has built a standardized tech stack to avoid devs using any platform specific code in their apps. Ultimately, this approach should make it much easier for everyone to build cross platform apps, though in practice, this is just the first step.

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  17. 24. sij

    For those curious to try this out, without wanting to get their hands dirty with Github and Unity, there is a sample app available via SideQuest

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  18. 24. sij

    Really great to see a consistent design language forming around hand interaction and 3D UX.

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  19. 23. sij
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  20. 23. sij

    Being able to use hand menus with one hand is a massive boon for accessibility. This hand navigation flow is great - amazing work !

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