Project Cryptic / Metacolor

@projcryptic

Games currently being developed by Follow here for screenshots, gifs, and other development updates!

Vrijeme pridruživanja: kolovoz 2015.

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  1. Prikvačeni tweet

    What have we here? Looks like some kind of puzzle!

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  2. proslijedio/la je Tweet

    job interviewer: ok so you were a game designer? what can you offer our banking firm me: I can design a dungeon, maybe me: for you me: here let me draw out how it would work. you will need a sharp blade to prevail interviewer: stop me: and what is a dungeon without a monster

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  3. proslijedio/la je Tweet
    13. sij

    Sometimes I worry if I'm trying too hard, with the single-use tools, the perfectionism, and the obsessive fixations I have. But then I realise that I'm making my dream game, and it's possibly the most amazing elaborate thing I've ever made and created. It's all of me.

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  4. So much happening that I have to keep under wraps for now, but I can't wait to share it with everyone!

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  5. Choosing just 5 is really dang tough. That being said: 1. FEZ 2. Undertale 3. Rain World 4. Environmental Station Alpha 5. Hyper Light Drifter

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  6. Currently working on a mini-project, to be revealed soon!

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  7. Apologies for the lack of updates! We're still working, it's just coming slowly because finals are approaching, but we will have more to show soon!

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  8. And, it worked perfectly on import

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  9. The upgrade to GMS2 has been made and porting begins today!

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  10. Project Cryptic's getting an upgrade to GameMaker Studio 2! This is probably going to set back progress a bit but once it's all ported smoothly it's going to make many aspects so much easier.

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  11. Been awhile since I updated here but I'll have lots to show soon! I'm reworking the game's aesthetic a bit, changing the way backgrounds are done in particular which should give the feel a bit more depth

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  12. proslijedio/la je Tweet

    We went to 's play/test event & played a lot of games! We talk about ' game Fingeance, Emery and Phage by Ryan Blaha, (Project Cryptic) by Connor Skidmore, by and Ambienz: State of Mind by &

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  13. One of Cryptic's features that is uncommon among metroidvanias is a multi-layered map. You can finish the entire game staying on the surface layer but there's so much more to find as you delve deeper.

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  14. I've added instruction prompts to the game now, they're a bit jarring but I can refine them as needed.

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  15. The playtest was a great success! A huge thanks to everyone who tested and provided feedback. Lots of changes have been made and lots more added to the queue

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  16. Here's a look at a WIP new area! This is one of many deeper areas that are optional and often very difficult to find.

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  17. I added sprite mirroring for when the player changes direction and it added a host of unexpected issues, because the player's origin (and the the point over which it mirrors) is in the top left corner.

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  18. I love having bugs in the game and then being able to track them down and fix them quickly, always feels like jumping over a new hurdle and the game's better for it.

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  19. I had a very small playtest session today ahead of tomorrow's main one to iron out anything that definitely needs to be addressed before then. It's been helpful so tonight I'm implementing that last bit of feedback before Play/Test with tomorrow!

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  20. Lots of new content on the way for Friday's playtest, tonight's task is sketching a bunch out and tomorrow is for touching them up with decoration.

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