Another angle might be... Video games are replacing risk-taking in the real world? This might be a bad thing. What other activities are they not engaging in?
-
-
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
Or, all those other things don't make kids anxious or depressed, but screen time does.
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
Alternate hypotheses: Video games are more addictive than alcohol, drugs, sex and television.
-
Alternate hypothesis: Kids today are a bunch of nerds.
End of conversation
New conversation -
-
-
Replacing physical trouble with emotional is a small upgrade.
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
I wonder what was so special about 1999.
-
That’s around the time that video game consoles and broadband internet got good.
End of conversation
New conversation -
-
-
A useful comparison would be % of young adults with mobile or smart phones
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
I'm guessing porn + video games.
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
Does being programmed by the computer continue to replace experiential learning and risk-taking in adulthood?
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.