Tony

@pressedyes

Made Petscop

Vrijeme pridruživanja: siječanj 2011.

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  1. Prikvačeni tweet
    20. stu 2019.

    Regarding Newmaker references. Most of you know that this was intentional but I wanted to confirm it. It was extremely stupid of me.

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  2. 2. velj
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  3. 1. velj

    Videos are fine, but then there's the video artifacts. It just doesn't look quite as good as running the game. So I want to run it, but have it play itself.

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  4. 1. velj

    It's part of why I don't make games anymore. I started thinking, if a stranger made this, would I like it? I always think about that now.

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  5. 1. velj

    Confession, I don't really like playing video games, but I love them aesthetically, so I always wish I could buy a game and just have it play itself. Having to play a game distracts me from what I actually like about it.

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  6. 30. sij

    This goes through my mind when I read viewers' comments. It's like, I don't even really have access to the Petscop they're talking about. So I take that stuff to heart, including the negative stuff, because you all know more than I do about what I've *actually* put out there.

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  7. 30. sij

    I think viewers understand Petscop more than I do. Because when I see it, I think about my intentions, and all this implicit stuff. And other people see what's actually there. To me that perspective seems more valid. And I can never really see that myself, which is weird.

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  8. proslijedio/la je Tweet
    23. sij

    Today on the Daily, embarks on a journey into the musical heart of Petscop with the help of Tony himself

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  9. 23. sij
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  10. 21. sij

    Whoever is doing this: that theme song... was a source of happiness for me, today.

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  11. proslijedio/la je Tweet
    20. sij

    Because Petscop recently came to an end, I decided to reacreate my old fan art of it! thank you for creating something really special for all of us to enjoy, looking forward to your next project!

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  12. proslijedio/la je Tweet
    18. sij

    I'm in a bad situation right now where my mental health is constrained, I am ~$50ish in the red, and next month will owe an extra ~$400ish. I could use a bit of help if you can afford to chip in. I'll also be starting a Patreon soon. Stay tuned for deets.

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  13. 17. sij

    At some point I'm gonna run out of Petscop tweets and go back to saying "hot dog bung" twice a year, hope you'll all enjoy that.

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  14. 17. sij

    The S belongs to both Pet and Cop. It is a covalent bond.

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  15. 17. sij

    I do like that "mystery novel" kind of stuff, though. But it's very different.

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  16. 16. sij

    All of it means something to me, but I don't encourage trying to read my mind. When creating something like this, I think you probably don't want to do randomness/non sequiturs, because you hope for people to have some sense of meaning and cohesion, like on an intuitive level.

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  17. 16. sij

    I like when people interpret Petscop in the way that's most compelling for them. I don't particularly want everyone to understand exactly what was in my head. If I did, I would have been much clearer about it to begin with.

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  18. proslijedio/la je Tweet
    9. sij

    Not sure how many people who follow me (who don't know me personally) know that I used to do a webcomic called Floatillion, but here it is:

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  19. proslijedio/la je Tweet
    7. sij

    CACTUS CITY LIBERTY is now on Gang Fight! Check out this 5 page comic about a desert samurai, her ape best friend, and their quest to free the three cactus citizens of Cactus City from the evil King Crow!

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  20. 7. sij

    I haven't tried using game engines in a long time, but if I were actually shipping software I'd probably be using Unity or something.

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  21. 7. sij

    For Petscop I used C++ with Cinder (, not that I particularly recommend it for a project like that). For the new project I'm using C with minimal libraries, for... "aesthetic" reasons (i.e. no practical reason whatsoever).

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