press1 Games

@press1games

Independent games developer. Currently working on Plurum, a tower defense with a twist.

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  1. Awesome screens from Minilaw's early access :D

  2. Current status: completely overexcited to find out there's a new game

  3. Feast your eyes on this line up! Some early sketches for enemy concepts.

  4. Working on some invisible but handy aspects of Plurum today, with analytics and performance :)

  5. Plurum's story direction is coming along nicely - here's a little peek at the inter-level dialogue screens

  6. Sorry for the radio silence folks, we've been relocating back to the UK. Lots of info about all the progress we've been making to come!

  7. If you're a then don't forget to check out our post on using coroutines for level progression :

  8. That time wrote about procedural generation

  9. We've had a steady stream of new followers over the past week or so: hello! Thanks for the follow :D

  10. Using coroutines for level progression in plus some on point gif action

  11. Snow! Boulders! Shadows! Explosions! The same basic enemy sprites that still need updating!

  12. If you're following press1, you probably like :D

  13. Some more GIFs of Plurum's tutorial level flow! Really getting somewhere now :)

  14. If you're a budding check out our series of Unity posts on the blog:

  15. Some early concepts for the Harpee air unit. They're all sturdy AF.

  16. Article about using co-routines for level progression in Unity on the blog now!

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