Loop-erased random walk as the core model for interactive narrative oooooo this is a good idea
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Action space. Eliminates "backtracking". Haven't articulated exactly what I mean and the implications but I'm making it now
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Somewhat more fleshed out notes at the bottom of this file: https://github.com/spitz-dan-l/wreck/blob/master/gam_notes.txt …
End of conversation
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