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PoodleTime's profile
David Gibson
David Gibson
David Gibson
@PoodleTime

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David Gibson

@PoodleTime

Annie Award Winning Lead Animator @Playvalorant @riotgames! Solo Developing @LineTheGame Past: @Blizzard_Ent @EvolveGame @imageworksvfx @Tippett_Studio

Long Beach, CA
about.me/davidanthonygi…
Joined December 2013

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    David Gibson‏ @PoodleTime 4 Nov 2017

    Here's a WIP look at the ledge grab system for @linethegame. Lots to clean up, but man @UnrealEngine I <3 U! #screenshotsaturday #indiedevpic.twitter.com/3APt0mFNcq

    2:13 PM - 4 Nov 2017
    • 93 Retweets
    • 617 Likes
    • Rodrigo Anthony Charles Cox Solarium 🌞 | Commission open !! César Mujica Castro Ana Martínez Alemañ Recursion Noble Woods Mark did it
    29 replies 93 retweets 617 likes
      1. New conversation
      2. Tino‏ @wicked_decision 4 Nov 2017
        Replying to @PoodleTime @linethegame @UnrealEngine

        Love how she swings a bit under before pulling up. 👍

        1 reply 2 retweets 4 likes
      3. David Gibson‏ @PoodleTime 4 Nov 2017
        Replying to @wicked_decision @linethegame @UnrealEngine

        Thanks! The system can have multiple pullup/grab anims depending on speed or falling height. This is the only anim I've blocked so far >.<

        0 replies 2 retweets 1 like
      4. End of conversation
      1. New conversation
      2. Andyyyyy Mearon‏ @Maester 4 Nov 2017
        Replying to @PoodleTime @linethegame @UnrealEngine

        You should stream you working on this! :D

        1 reply 2 retweets 3 likes
      3. David Gibson‏ @PoodleTime 4 Nov 2017
        Replying to @Maester @linethegame @UnrealEngine

        I'm actually gonna try and stream tonight....keep your fingers crossed I can get the kids in bed on time :P

        1 reply 1 retweet 1 like
      4. Show replies
      1. David Gibson‏ @PoodleTime 4 Nov 2017
        Replying to @cocoadisanjh @linethegame @UnrealEngine

        Yeah! For this ledge grab feature I've done the whole thing, really fun challenge. Blueprints are pretty intuitive.

        0 replies 0 retweets 3 likes
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      1. David Gibson‏ @PoodleTime 4 Nov 2017
        Replying to @my2k @linethegame @UnrealEngine

        Thanks Jessica! I'm glad you like it :)

        0 replies 0 retweets 0 likes
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      1. Jiggeh‏ @TheJiggeh 4 Nov 2017
        Replying to @PoodleTime @linethegame @UnrealEngine

        Now that is some Grade-A satisfying ledge grabbing action! Loving it

        0 replies 0 retweets 1 like
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      1. New conversation
      2. mayples‏ @1937285739184a 4 Nov 2017
        Replying to @PoodleTime @linethegame @UnrealEngine

        Really cool :) is it rag doll swing or animated? Using a ledge detection/trigger? Does it react if there was a wall/ledge?

        1 reply 0 retweets 1 like
      3. David Gibson‏ @PoodleTime 4 Nov 2017
        Replying to @1937285739184a @linethegame @UnrealEngine

        All animation, using triggers, it will play the correct anim if it's a wall vs a ledge...just need to make the animations :)

        1 reply 0 retweets 0 likes
      4. Show replies
      1. Tiago souza‏ @Souferbr 4 Nov 2017
        Replying to @PoodleTime @linethegame @UnrealEngine

        Nice work!!! 👏👏✌

        0 replies 0 retweets 1 like
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