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Check out the status of USD+Hydra in Maya.https://twitter.com/adskmaya/status/1222565079289344003 …
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This release is huge! The teams at Pixar landed many improvements/features across the Hydra ecosystem including, a new version of HdPrman with RenderMan 23 support, Storm support for material networks and volumes, a task to output color channels, and more! See changelog for info.https://twitter.com/openusd/status/1220880959874064384 …
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Pol proslijedio/la je Tweet
Ready for the next USD release? We're getting there! 20.02 Release Candidate freshly tagged! Here's the change log: https://github.com/PixarAnimationStudios/USD/blob/60b766a360cd63aa5fe7dc356bcb0298b00aa26a/CHANGELOG.md …
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Pol proslijedio/la je Tweet
Now accepting applications for our Summer 2020 Internships!
#PixarInterns#WorkAtPixar https://tinyurl.com/y69kytmz pic.twitter.com/WH0Cowvgpq
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Pol proslijedio/la je Tweet
The call for submissions for
#SIGGRAPH2020 is now open https://s2020.siggraph.org/submissions From Tech Art to Real-Time Graphics, this is the Games Focus at SIGGRAPH 2020 https://youtu.be/zcCvQoHdsos@siggraph#gamedevHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Pol proslijedio/la je Tweet
Interns! The Summer 2020 internships are posted on http://pixar.com/internships with the deadline to apply 2/9/20. Check out our new video, Interning at Pixar, created by two interns, Leo and Michelle. https://youtu.be/cfJj9Amqjck
@PixarRecruiting#PixarInternsHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Pol proslijedio/la je Tweet
Now Hiring
Summer 2020 Interns!
Apply Today: https://www.pixar.com/internships
Deadline to apply: February 9th
#WorkAtPixar#PixarInternshttps://www.youtube.com/watch?v=sM-hGCgd8Fs&feature=emb_logo …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Pol proslijedio/la je Tweet
Duke Caboom shows you what's new:
@Pixar has launched@pixarsrenderman 23 https://beforesandafters.com/2019/12/04/pixar-has-launched-renderman-23/ …pic.twitter.com/QJPWsnu2iYHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Pol proslijedio/la je Tweet
We're proud to announce the release of
#RenderMan version 23, delivering significant improvements to production pipelines with robust@openusd support and new features for look development workflows, including the latest innovations for@sidefx Solaris! https://renderman.pixar.com/whats-new pic.twitter.com/1LPLx7FTPz
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Pol proslijedio/la je Tweet
Curious just how much geometry one could cram in a shader, I ended up with this playable
@Quake shadertoy: https://www.shadertoy.com/view/lsKfWd Ray tracing/marching, lightmap baking, manually mipmapped/filtered procedural texture atlas, physics, gameplay, UI... Shadertoy is addictive!pic.twitter.com/0uU84IFlCS
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Pol proslijedio/la je Tweet
Check out what's new for
#H18 including RenderMan Hydra support and the innovative@openusd look-dev toolset Solaris!https://twitter.com/sidefx/status/1199750340586831872 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Pol proslijedio/la je Tweet
We had an amazing
@SIGGRAPHAsia. Here we are writing a "shader" in a Commodore 64, thanks@tomaszbednarz and the organization for putting together such a wonderful event.https://twitter.com/abductee_org/status/1197029337003962368 …
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Pol proslijedio/la je Tweet
The new Shader of the Week is 'Multiscale MIP Fluid' by cornusammonis : http://www.shadertoy.com/view/tsKXR3 pic.twitter.com/n2sw1Kvmui
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Shadertoy team at the Asia Pacific Screen Awards in Brisbane
@Shadertoy@iquilezlespic.twitter.com/LBR8geUWeA
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Multithreading
@SIGGRAPHAsia with George ElKoura,@mpflorianz and Mark Elendt!pic.twitter.com/qZrZcpEN50
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Pol proslijedio/la je Tweet
#Shadertoy retro futuristic edition w/@poljeremias &@iquilezles#SIGGRAPHAsia2019#demoscenepic.twitter.com/SFbijnhgaD
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My co-founder
@Shadertoy, Inigo Quilez@iquilezles, is giving one of the Keynote sessions at@SIGGRAPHAsia! Next Wednesday at 9:30am -> “Why do I create images with mathematics - A journey of innovating in tech”.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
For all of you attending
@SIGGRAPHAsia, we have prepared a course about multithreading, join us next Sunday (November 17th) at 11:00am at the Mezzanine Meeting Room M1. See you next week!https://twitter.com/openusd/status/1193353632202125312 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Pol proslijedio/la je Tweet
I have finally become a patron for
@Shadertoy shadertoy, a jewel and one of the best things to happen to graphics. If you are lazy like me and keep meaning to do it here is a link...https://www.patreon.com/shadertoy/postsHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Pol proslijedio/la je Tweet
Had the pleasure of hosting George ElKoura, Lead Software Engineer at
@Pixar, to tell our programming team all about their@openusd technology! Thanks George
pic.twitter.com/EKGjx9AOZe
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