PlayCanvas

@playcanvas

The world's first cloud-powered, real-time collaborative platform for building games, interactive experiences, ads and VR.

London, UK
Vrijeme pridruživanja: siječanj 2011.

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  1. Prikvačeni tweet
    9. svi 2019.

    PlayCanvas - the real-time collaborative game engine. 👩‍💻👨‍💻

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  2. proslijedio/la je Tweet
    prije 3 sata

    Working on a Casual Bowling engine, day 2, scoring module done! powered by

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  3. proslijedio/la je Tweet
    prije 23 sata

    Lighting, more optimization and animated sprites

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  4. proslijedio/la je Tweet
    31. sij

    Spent a day coding a bowling engine and here's the result, fx and all! powered by

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  5. proslijedio/la je Tweet
    31. sij

    Planning a new standalone Willy Punch adventure? oh maybe, maybe -

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  6. 29. sij

    Engine v1.24.6 is out! 🎉 ✅ Custom alpha sorting for mesh instances ✅ Typescript definitions improvements ✅ Better Basis texture handling for PVR-based devices ✅ Fix mesh culling for runtime lightmapper ✅ ..and a ton of other fixes!

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  7. proslijedio/la je Tweet
    28. sij

    Hey friends, we’ve launched a SNAP GAME! 🚀 Ready Chef Go! is the social cooking game we’ve always wanted to make, with a big pinch of 3D charm. We build it with and lots of ❤️, exclusively for . More info here: 🥳

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  8. proslijedio/la je Tweet
    25. sij

    Working on for . AR is pretty basic but good! Despite being experimental feature in Chrome for Android.

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  9. proslijedio/la je Tweet
    22. sij
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  10. proslijedio/la je Tweet
    20. sij

    Now we have Pedro talking about how they are integrating social presence and game experiences to trigger shares play, chat and even voice Also showing off a little bit of & monetisation options too!

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  11. 20. sij
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  12. proslijedio/la je Tweet
    18. sij

    New release for the Ermis Special Effects v2.4.2 for : - Adaptive eye/exposure effect released - Performance optimizations for high end mobile devices. Here running on an iPhone 10, all effects enabled except SAO. Demo:

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  13. proslijedio/la je Tweet
    17. sij
    Odgovor korisnicima

    I develop web games, Unity doesn't work on web well. It has performance problems on web. Also build times are important to me. With PlayCanvas I don't even need to refresh page, it updates world in real time. There is no build time on it. And finally PlayCanvas is JS.

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  14. proslijedio/la je Tweet
    15. sij

    Astropaper, an educational english pronunciation game. A game that I made with and , using some free 3D assets. Available on 🇨🇷

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  15. proslijedio/la je Tweet

    I was also tasked with making this breakout game based on the exhibition's poster, which you can now play on your tablet, pc or phone (thanks !)

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  16. proslijedio/la je Tweet
    7. sij

    Playing with LODs and batching to test an update for Hera LOD Manager for Around 300 trees batched with LOD0 (7000k) to LOD2 (billboard). Grass is batched in cells with a distance on/off switch, not pretty (yet) but quite performant.

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  17. proslijedio/la je Tweet
    4. sij

    Shoutout to for this amazing multiplayer FPS made with !! For me, the best 3D battleroyale in the webgaming market.

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  18. proslijedio/la je Tweet
    4. sij

    Progress on the little Karts racer game - adding physics powered by

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  19. proslijedio/la je Tweet
    2. sij

    Progress on the little Karts racer game - adding paths so we can have proper tracks powered by

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  20. proslijedio/la je Tweet
    1. sij

    A decade of : 2010: 1st PlayCanvas prototype 2011: PlayCanvas Ltd formed 2012: Collaborative Editor 2013: Joined 2014: PlayCanvas open sourced 2015: PBR renderer 2016: REST API + support 2017: 2 support 2018: UI system 2019: Version control

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  21. proslijedio/la je Tweet
    29. pro 2019.

    A big update has landed for Athena Terrain Creator for : v1.2.0 - Normal/Parallax maps supported for all 4 splatmap channels - Ambient occlusion maps are now supported to create cool looking shadows on ridges/canyons etc

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