Patrick Cozzi

@pjcozzi

CEO at | Tweets on 3D geospatial, Cesium, 3D Tiles, and | We are hiring!

Philadelphia, PA
Vrijeme pridruživanja: listopad 2010.

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  1. Prikvačeni tweet
    9. srp 2019.

    Thrilled to announce today our new company dedicated to and advancing 3D geospatial. We raised 5M to accelerate building the platform for the future 3D geospatial ecosystem. Congrats to the team & community for bringing Cesium so far! 🌎🌍🌏

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  2. 24. pro 2019.

    Once again this Christmas Eve, NORAD Tracks Santa is built on + + . Check out Santa's journey in 3D in your web browser today!

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  3. proslijedio/la je Tweet
    6. pro 2019.

    The end of a successful event in Orlando with and !

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  4. proslijedio/la je Tweet
    18. stu 2019.

    Do you make amazing things with real-time ray tracing? If so, we want you to write for Ray Tracing Gems 2! Learn more here:

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  5. proslijedio/la je Tweet
    7. stu 2019.

    Thoughts on how a GPU instancing feature might fit with glTF, or not? Let us know! //

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  6. proslijedio/la je Tweet
    20. lis 2019.

    Team member celebrating her pride with an incredible homemade quilt! Want to be this excited about where you work? Check out our open positions:

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  7. proslijedio/la je Tweet
    17. lis 2019.
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  8. proslijedio/la je Tweet
    9. lis 2019.

    Hey! My current project finally went live, at . This is a tool to help create "variational" assets, i.e. that contain multiple variants of the same basic model – an AR/3D approach to online retail... think e.g. sneakers in multiple colours.

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  9. proslijedio/la je Tweet
    8. lis 2019.

    Quick tip for models in web clients like : The single-file binary `.glb` version parses more quickly than a single-file `.gltf` with embedded data, and will be smaller. `.gltf` with an external `.bin` is also fine, aside from an extra network request.

    A chart titled ".gltf parse with absolute morph targets". Shows times for many models loading, averaging about 75ms.
    A chart titled ".glb parse with absolute morph targets". Shows times for many models loading, averaging about 30ms.
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  10. proslijedio/la je Tweet
    17. ruj 2019.

    How did I not realize until now that the Watch can run and other content?

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  11. 11. ruj 2019.

    Welcome to Cesium as a 3D Software Developer! Ian is one of my former students and was the first Cesium summer intern back in 2012. More recently, Ian won the IGF 2019 Award for Excellence in Visual Art at GDC. He is now rejoining his twin brother .

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  12. 3. ruj 2019.

    Honored to be interviewed by about and the future of 3D geospatial. We covered why Cesium spun out from AGI, Cesium’s history, and the platform and ecosystem vision.

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  13. 28. kol 2019.

    Happy to share that joined as a 3D Software Developer. Peter recently graduated from Drexel University in Philadelphia. He is the type of student who learns WebGL in advance of stepping foot in the WebGL course. Looking forward to working with him and team!

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  14. proslijedio/la je Tweet
    26. kol 2019.

    Materials and key takeaways from the Ecosystem Forum at SIGGRAPH 2019 run by posted to GitHub: . Great direction from diverse developers for glTF's evolution - give us your thoughts and feedback too!

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  15. 22. kol 2019.

    The glTF ecosystem has grown quite large, which has now created a great problem to have: how do we track it and present the available runtimes/exporters/etc in a filterable and searchable way. Please chime in!

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  16. 20. kol 2019.

    You may recognize the Cesium Man from the sample models!

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  17. proslijedio/la je Tweet
    20. kol 2019.
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  18. 5. kol 2019.

    I am looking forward to discussing and working with the Khronos 3D Formats Working Group and the community to move glTF forward!

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  19. 5. kol 2019.

    For the same reasons that vendors collaborate within standards organizations; there are great opportunities for collaboration on 3D among standards organizations. Thanks to from , Carol McDonald from , and from .

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  20. 5. kol 2019.

    The retail industry presents a huge opportunity for glTF and 3D on the web. PBR Next and consistency across runtime engines are key. Thanks to Tammy Jacobson for presenting on this.

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  21. 5. kol 2019.

    Thanks especially to Henrik Edstrom, , and Lutz Kettner for sharing their knowledge.

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