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Andrew
@pixlpa
Weird Graphics 🧙🏻♂grinders-nft.xyz shadowflora.art ⛓ pixlpa.eth ⛓ 👁🎛👁
Computer Animation StudioLos Angeles, CAlinktr.ee/pixlpaJoined January 2009

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The Shadow Flora are a unique generative series of 250 stable visual feedback systems that bloom into perpetually moving compositions. 🪸🌺🪸🍄🌸 0.2ETH to mint shadowflora.art
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one of the cool parts about spending your life as an artist is you can encounter your past selves in a visceral way while digging around in cabinets or old hard drives
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“i didn’t realize you lived here” is like the unofficial LA motto
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I was taking a lot of the formal elements and narrative ideas from sad teen memes on tumblr, and got fascinated by the dark humor and identity play of some of the tumblr hashtag communities I lurked around at the time.
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I started an anonymous tumblr in 2014, after my daughter was born called Wolf+Unicorn. The first Art person I showed it to was when we had coffee together. He told me it was good. Yesterday added the project to the ArtBase
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imagine tweeting like only 100 people will ever see it… stunning 🤩
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unpopular opinion, but low views/engagement is like a breath of fresh air to me. I like a smaller crowd
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very honored to have my weird tumblr project Wolf+Unicorn accessioned by the Rhizome ArtBase 🙏
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22 artist-made Tumblrs have been accessioned to the Rhizome ArtBase following an open call juried by 🧩@rafiaswrld, 🏓@mollysoda & 🎳@arispool. 🔗bit.ly/40rkSDC for the announcement+full list of artists! 🌠Image: Dominic Quagliozzi
Screenshot of the website "wreathorcockring.tumblr.com," created by artist Dominic Quagliozzi, in the firefox browser. A 3x3 grid displays different photographs of chistmas wreaths.
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I think the whole deal will get better, once computers and processes are fast enough to give instant feedback, and better UIs emerge that reduces the need to describe in detail what you'd like to see, guessing whether or not the model understands your words.
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You might get the generated face to what you were dreaming of, but if the expression isn't right, there's not much recourse. The whole business is squinting your eyes just a little bit and letting your sense of taste blur out just enough.
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… but if you decide that "beautiful face hot young woman" isn't giving you a face that really moves you, you're suddenly in a place where you are trying to define with imperfect language symbols what a hot woman even is.
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You can, with almost no effort, produce something that looks familiar and reasonably good looking, like a photo you've seen before somewhere. It's very easy to produce mediocre images in a wide variety of styles.
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Playing with stable diffusion gives me a similar feeling to plugging a guitar through a distortion pedal and playing power chords. It's too easy, and gives generically satisfying results, but getting beyond that formula requires an investment of time and energy.
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sometimes your driving will to make art will take you to places that nobody can recognize as art. sometimes the things that you do to get away from making art accidentally take you back to places that everyone recognizes as art.
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same
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i’ll do any media appearance anyone might want, and pretend to know about any subject anyone might want me to be knowledgeable about for an hour, just for the sake of getting a little more human contact
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A fundamental shift in my work happened for me when I stopped thinking of a “canvas” as a static and passive container for marks, which is a useful material metaphor for digital image creation but not a necessity.
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The value of knowing the artificial nature of these constructed metaphors (as an artist) is that it follows that you can also invent your own material metaphors and transform between them.
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every day I see frustrated art people replying to NFT degen collectors with spiteful comments about how they think about art collecting. I get the intention, but ultimately think it’s not a winning strategy for moving them over to your perspective.
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The value of knowing the artificial nature of these constructed metaphors (as an artist) is that it follows that you can also invent your own material metaphors and transform between them.
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Really loving this thread and also really wishing (as always) there was a lot more writing that tackles the technical nature of digital media from a visual studies perspective
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One of the difficult parts to grasp about digital images is that unlike paint, the color buffer is a flat rectangle, so adding new color material replaces the old data. Even when your tool is not opaque, it’s replacing data with new calculated color data.
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Unfortunately it’s not really convenient to walk around thinking of layers as math equations with a big equals sign at the end, and it’s pretty safe to ignore the same way you can happily ignore how hot dogs or twinkies are constructed.
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When 2 images are composited together, as in a chromakey, the image you see is not actually overlaid - there is just a logical calculation of resulting color based on defined rules. It’s much more convenient to imagine layers, but it’s not the truth of it. Layers are equations.
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3D graphics give the impression of an eye traveling through space by projecting forms onto a flat (and static) picture plane, transforming the space itself around this viewpoint. What you see is the result of several surfaces overwriting color data in the color buffer
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image-making software provides tools to think with other metaphors like layers and shapes, but what you see is always the final calculation of a flat rectangle of color data.
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One of the difficult parts to grasp about digital images is that unlike paint, the color buffer is a flat rectangle, so adding new color material replaces the old data. Even when your tool is not opaque, it’s replacing data with new calculated color data.
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when you display an image on a screen, the screen becomes a physical expression of that image that you can hold, gaze at, walk around. without the screen, the image is just stored numbers in electric memory.
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how might it change our behavior to view digital art software on these terms, as spirits possessing a medium in order to exist and have an effect in physical space
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without the electronic body of the computer, software is just a set of rules and instructions, a program, but the running program is its own being, something alive enough to relate to it as such and for it to have an effect on the living world.
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it’s tempting to think of software in a cartesian way, as purely concepts that are displayed to the brain, but the true nature of software is that it takes over a body in space that has a physical relationship to us.
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have to keep remembering that twitter seems busted because I accidentally switched to “For You” tab and am just reading random garbage
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fingers crossed that Everything Everywhere All At Once sweeps the Oscars so we get a bunch of people trying to copy it.
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