perspective matrix bug, with cube arraypic.twitter.com/StS0ongPKS
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yeah i don't have near plane clipping yet. that is my suspicion as well. i also suspect there may be some kind of weird z-axis related thing happening. it seems like everything is squashed down to z = 0 (or very close) by applying the perspective matrix.
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The FOV looks high to me, I wonder if that is compressing the depth of anything too far from the camera. Again, just guess work here :)
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