thinking about an approach to live, simulated generated worlds which uses nested homeostatic units. a city can be run as a single homeostatic unit if you're zoomed out. if you zoom back in, it will "catch up", making new buildings, changing where fields of crops or buildings are.
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oh sampling density is a really interesting lens. i wonder if you could set it up so you're actually running the more detailed bits, just with lower sample count / frequency or something...
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Yup, like the simulation step size increases and number of cycles decreases - simulation deltas might need easing though as it feels like it might lead to instability and unwanted oscillations...
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