Bob Berkebile
@pixelplacement
Product Design Prototyper at Meta; lover of clean code, GUI and addicted to learning anything that allows engaging interactive executions
Bob Berkebile’s Tweets
Was brushing up on some XR techniques and looked around for how the rest of the world approaches push buttons in VR. Found lots of uses of physics joints for the plunger travel. That adds overhead and delicate setups. So I decided to tackle it with math instead as a test.
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One of my favorite parts of my career so far is how many amazing connections I've made along the way. People I'd help in an instant and who I feel equally have my back. GO TEAM!
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Should I wait for the Presence Platform to come out or go ahead and add static furniture mapping into my RoomMapper for Quest Passthrough?
pixelplacement.com/site/2021/10/1
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Alright. RoomMapper is all fixed up for Oculus Integration v.34. Carry on.
pixelplacement.com/site/2021/10/1
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Oculus Integration .34 has caused some bumps in my RoomMapper. I'm looking into in and I'll have a fix up soon!
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I accidentally had the download link for RoomMapper set to an older tool of mine. The link is now correct: pixelplacement.com/site/2021/10/1
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Visuals are important, vital, but I love when it comes to the audio integration phase of an interactive execution. Audio makes it visceral, real, and tangible.
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Playing with a passthrough portal concept on Quest 2.
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Experimenting with shadow catching and physics interactions with my room mapper solution on Quest 2.
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Quest 2 passthrough room mapping progress. I'm actually stunned by how accurate the results are. I'll get this released soon, promise!
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Unity Tip:
I recommend OnGUI for debug tooling, API testing and more but if you you find the rendered controls end up super tiny in your game view try this.
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Room mapping on Quest passthrough progress. I've decided that mapping against the ceiling's corners leads to far greater success in most homes since most floor corners are occluded by furniture or whatever chaos my beautiful children have left behind.
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For the curious, my plan is to release a water-tight room mesh solver for the Quest passthrough with as elegant a UX flow as I can muster. I’ll share the toolkit once complete. After that I’ll share a toolkit for aligning colocated users for room-aligned multiplayer.
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After quite a few approaches, I think I've found a happy middle ground for user success in plotting ceiling height in the Quest passthrough for solving room mesh height.
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Currently wrapping up a water-tight room geometry solver for the Quest 2's passthrough. Getting closer to consolidated coordinate space matching with room mesh for multiplayer passthrough VR. Most looking forward to playing laser tag and virtual dodgeball with the kiddos.
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Blurring the lines of reality into submission.
#tech #augmentedreality #oculusquest2 #virtualreality #mixedreality
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Trying to find my inner super hero with the new passthrough on Quest 2. This time visualizing the punch detection in action. #tech #augmentedreality #oculusquest2 #virtualreality
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Trying to find my inner super hero with the new passthrough on Quest 2. #tech #augmentedreality #oculusquest2 #virtualreality
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No matter how you plant a seed it knows which way is up to come out of the ground as it grows. I wonder how long it will be before we figure out how to leverage bio-systems for IMU replacements.
I set our 10 year-old up with an old, dusty, Wacom I had and a crash course in Photoshop today and this is what he did while I worked. Can any of you amazing artists offer some advice on the best ways to mold and prepare this kiddo for a career?
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There comes a point in every Dad’s life when you realize: “Oh crap. I might have overdone it this year.”
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After 5 long, passionate, creative, mezmorizing, challenging, satisfying, enlightening, and amazing years I am walking away from Magic Leap. This was in no way an easy decision and these moments in life are impossible to judge the success of until after they are passed.
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I've finally decided that I want my tech/career legacy to be that I helped and taught people whenever I could. Ironically it 100% aligns with my parenting goals.
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I've been in VR/MR/XR long enough to know that when I need to work on kinematic skeletal hand tracking solvers I need to close the blinds in my office or my neighbor will text me to tell me I look like an idiot.
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An evening with a classic.
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"You have to be absolutely convinced that you're gonna bend the way the world is moving, and you are going to take it in a different direction.If you're always playing is safe and you're not failing there's a very high probability you aren't doing anything particularly important"
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To all who have reached out, offered help, alerted me on positions to share: You are amazing. Helping others is truly the secret sauce in life and a key to success. I've had it come around numerous times and you are appreciated more than you know.
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Magic Leap has had to let go a significant portion of its employees. This is painful. This is scary. This is just all the words I don't have right now. I'm "safe" for now but I'm processing. If you know of positions that could be filled with some awesome talent please let me know
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Super excited to see what everyone starts doing with all the new Hand Input systems and solvers I was able to get into the latest update to the Magic Leap Toolkit! developer.magicleap.com/en-us/learn/gu
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"Create the things you wish existed."
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Our .98 update makes your device feel like a turbocharger has been added along with a nice new shiny coat of wax. Outstanding work everyone!
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Proud to announce Lumin OS 0.98 & Lumin SDK 0.23! OTA updates will be rolling out through the week. Thank you to our amazing dev community, your feedback is key with these updates
Learn more:
Lumin OS 0.98: magi.ca/lumin98twd
Lumin SDK 0.23: magi.ca/sdktwd
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Today, we’re adding to our ecosystem with Enterprise Suite and Magic Leap 1.
Discover how you can join the global enterprises developing #spatialcomputing solutions with Magic Leap.
Learn more: magi.ca/enterprisetwa
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I love my job and team at
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