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Bob Berkebile
@pixelplacement
Product Design Prototyper at Meta; lover of clean code, GUI and addicted to learning anything that allows engaging interactive executions
Baltimorepixelplacement.comJoined July 2009

Bob Berkebile’s Tweets

Was brushing up on some XR techniques and looked around for how the rest of the world approaches push buttons in VR. Found lots of uses of physics joints for the plunger travel. That adds overhead and delicate setups. So I decided to tackle it with math instead as a test.
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One of my favorite parts of my career so far is how many amazing connections I've made along the way. People I'd help in an instant and who I feel equally have my back. GO TEAM!
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Visuals are important, vital, but I love when it comes to the audio integration phase of an interactive execution. Audio makes it visceral, real, and tangible.
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Quest 2 passthrough room mapping progress. I'm actually stunned by how accurate the results are. I'll get this released soon, promise!
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Unity Tip: I recommend OnGUI for debug tooling, API testing and more but if you you find the rendered controls end up super tiny in your game view try this.
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Room mapping on Quest passthrough progress. I've decided that mapping against the ceiling's corners leads to far greater success in most homes since most floor corners are occluded by furniture or whatever chaos my beautiful children have left behind.
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For the curious, my plan is to release a water-tight room mesh solver for the Quest passthrough with as elegant a UX flow as I can muster. I’ll share the toolkit once complete. After that I’ll share a toolkit for aligning colocated users for room-aligned multiplayer.
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After quite a few approaches, I think I've found a happy middle ground for user success in plotting ceiling height in the Quest passthrough for solving room mesh height.
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Currently wrapping up a water-tight room geometry solver for the Quest 2's passthrough. Getting closer to consolidated coordinate space matching with room mesh for multiplayer passthrough VR. Most looking forward to playing laser tag and virtual dodgeball with the kiddos.
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No matter how you plant a seed it knows which way is up to come out of the ground as it grows. I wonder how long it will be before we figure out how to leverage bio-systems for IMU replacements.
I set our 10 year-old up with an old, dusty, Wacom I had and a crash course in Photoshop today and this is what he did while I worked. Can any of you amazing artists offer some advice on the best ways to mold and prepare this kiddo for a career?
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After 5 long, passionate, creative, mezmorizing, challenging, satisfying, enlightening, and amazing years I am walking away from Magic Leap. This was in no way an easy decision and these moments in life are impossible to judge the success of until after they are passed.
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I've finally decided that I want my tech/career legacy to be that I helped and taught people whenever I could. Ironically it 100% aligns with my parenting goals.
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I've been in VR/MR/XR long enough to know that when I need to work on kinematic skeletal hand tracking solvers I need to close the blinds in my office or my neighbor will text me to tell me I look like an idiot.
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I'l be talking about the XR things with seriously awesome people.
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Ohhhh it's going to be a good'un! We've got @pixelplacement in the house this week. Bring alllll your Unity XR questions to the chat. Subscribe and set your reminders here: youtu.be/5HnUVnjqH9c
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"You have to be absolutely convinced that you're gonna bend the way the world is moving, and you are going to take it in a different direction.If you're always playing is safe and you're not failing there's a very high probability you aren't doing anything particularly important"
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To all who have reached out, offered help, alerted me on positions to share: You are amazing. Helping others is truly the secret sauce in life and a key to success. I've had it come around numerous times and you are appreciated more than you know.
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Magic Leap has had to let go a significant portion of its employees. This is painful. This is scary. This is just all the words I don't have right now. I'm "safe" for now but I'm processing. If you know of positions that could be filled with some awesome talent please let me know
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Our .98 update makes your device feel like a turbocharger has been added along with a nice new shiny coat of wax. Outstanding work everyone!
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Proud to announce Lumin OS 0.98 & Lumin SDK 0.23! OTA updates will be rolling out through the week. Thank you to our amazing dev community, your feedback is key with these updates ❤️ Learn more: ▶️ Lumin OS 0.98: magi.ca/lumin98twd 🛠️ Lumin SDK 0.23: magi.ca/sdktwd
Lumin SDK and Lumin OS Update for December 2019
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