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pi
@pi_does_code
I write code, and sometimes it even works \ VR enthusiast \ pimaker.at \ _pi_ in VRChat
Joined January 2022

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いい感じのスモーク炊いた部屋にならないかなテスト。 擬似的なVolumetricFogにLTCGIで動画の色を反映させてる。 負荷重い。 スモークってもともと色をかなり拡散するので今回のようにLTCGIでやらなくても動画の色をシンプルに反映させるだけでも良さそう。
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After some messing around I've switched to a different simulation method, with precomputing the neighboring vertices into a texture. I've made a tool that converts unity cloth's into shader based cloths. Here as a demo I'm trying a 30k vertex mesh. Still lots of work ahead tho
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Mommy's here to support you when running cargo~ ❤️ Just `cargo install cargo-mommy` and she'll take care of you~ ❤️ You can set CARGO_MOMMYS_LITTLE in your environment to any affectionate term you want, and be mommy's little boy or mommy's little kitten~ ❤️
screenshot of running `cargo mommy clippy` successfully and getting the following after normal output of `cargo clippy`:

Good girl~
Mommy's so proud of you~ ❤️
screenshot of running `cargo mommy test` unsuccessfully and getting the following after normal output of `cargo test`:

Mommy knows her little girl can do better~ ❤️
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Been a minute so here are some updates~: - VRSL is now Quest Compatible - Updated VRSL to work with Audiolink 0.3.1 - VRSL is now VCC Compatible as a VPM - Slightly improved performance on volumetric shaders
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#ltcgi 1.0.1, the newest version of my #vrchat real time area lighting prefab is out, with support for the vpm version (0.3.0) of #audiolink. Get it here: ltcgi.dev !! In the future I want to migrate ltcgi to vpm as well, but there's some issues left to fix...
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This is still pretty WIP and not fully functional yet... But I'm working on UI 3.0 for XSOverlay. This update will move all UI to be outside of Unity, in the form of a web application. This means you, the user, can customize it however you want.
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I managed to get avatar shaders working with #ltcgi! Reflections (specular w/ roughness) + Diffuse, PBR and Toon are all possible. System works similar to AudioLink, using upcoming VRCShader functions. Will not be in ltcgi 1.0, but maybe 1.1? #vrchat #unity3d
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