In less than 24 hours (If my final tests goes right..) Avi Wars, a turn based worms inspired game, will be live in #VRChat Im very excited for the weekend! ^^
Created a Verilog to Unity shader transpiler, so that you may program your world effects like an FPGA. Shown here is the result of transpiling "dice.v", which does as the name suggests. 2000 lines of pure bool ops, generated from 62 lines off Verilog. https://github.com/89Mods/VRCVerilog…
After some messing around I've switched to a different simulation method, with precomputing the neighboring vertices into a texture. I've made a tool that converts unity cloth's into shader based cloths. Here as a demo I'm trying a 30k vertex mesh. Still lots of work ahead tho
team for giving me such a special opportunity!
I never imagined having a booth at NYE World when I first started making vrchat worlds 2 years ago.
#VRCNYE2023#VRChat
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Mommy's here to support you when running cargo~ ❤️
Just `cargo install cargo-mommy` and she'll take care of you~ ❤️
You can set CARGO_MOMMYS_LITTLE in your environment to any affectionate term you want, and be mommy's little boy or mommy's little kitten~ ❤️
I improved the VRChat cloth simulation, now it is actually rendered as a mesh and finally can handle self collision for proper folds. Also I moved the simulation to CRTs so it kinda works for non friends(the simulation is on the avatar!). But the collision still requires cameras.
Been a minute so here are some updates~:
- VRSL is now Quest Compatible
- Updated VRSL to work with Audiolink 0.3.1
- VRSL is now VCC Compatible as a VPM
- Slightly improved performance on volumetric shaders
#ltcgi 1.0.1, the newest version of my #vrchat real time area lighting prefab is out, with support for the vpm version (0.3.0) of #audiolink.
Get it here: https://ltcgi.dev !!
In the future I want to migrate ltcgi to vpm as well, but there's some issues left to fix...
You know what's up, follow me on the side where the grass is greener (or go touch it instead, idk): https://fly.pimaker.at/@pi (mastodon) - I'll keep (rarely) posting here too for now.
'Episode 3' of the (fake) shader anime is out! Features a new cast of chaotic characters👀
The latter half of the episode focused on ShaderFes, it was pretty cool! #NovelAI
Made 'episode 2' of the fake anime from last week, it features the trolley problem, a new enigmatic character that stands behind mirrors, crashing AMD drivers & a breathtaking cliffhanger 4 years in the making. #NovelAI
UI 2.0 is now LIVE! This #VRChat update brings an ALL NEW Main Menu, a redesigned HUD, improved search and discovery, avatar haptics, portal placement, visual adjustment filters, camera tweaks, and MUCH MORE.
Check out the full release notes here: https://docs.vrchat.com/docs/latest-release…
This is still pretty WIP and not fully functional yet... But I'm working on UI 3.0 for XSOverlay.
This update will move all UI to be outside of Unity, in the form of a web application.
This means you, the user, can customize it however you want.
I managed to get avatar shaders working with #ltcgi! Reflections (specular w/ roughness) + Diffuse, PBR and Toon are all possible. System works similar to AudioLink, using upcoming VRCShader functions. Will not be in ltcgi 1.0, but maybe 1.1? #vrchat#unity3d
The Factory 2.0 is almost ready.
There is still a little bit more work to be done.
In the video, you can see how the avatar lighting looks.
#VRChat#madewithunity
After a lot of work, I can announce that BB Factory 2.0 is very close to being released!
With new technology that looks even more realistic and even better FPS.